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---> AACW 1.02a quick fix <---

Posted: Mon Apr 30, 2007 7:24 pm
by Pocus
Dear players,

A new quick fix, 2 bugs were spotted by several players during the week-end. The fix should clear these issues, and some others.
Note that another update is due later this week to solve the issue some had with Winter images, giving some troubles to their video cards.

A BoA patch is also due, for the second part of the week. Last but not least, the AACW demo is nearly ready.

Link to the fix:
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

==============================================================================
AGEod's American Civil War Update 1.02a Readme
Monday, April 30, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.


==============================================================================
Bugs Fixes
==============================================================================
fixed: In some cases, dismissing an army with a path would cause a crash.
fixed: Several combine/detach issues corrected for divisions.
Some units would generate the message :'requested to move but not moving' erroneously

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Blockade formula rechecked, was too harsh when one box had no ships.
Replacements are now used to refill weakened regiments before creating new elements in units.

==============================================================================
Scenarios Additions and Changes
==============================================================================
CSA garrisons adjusted so to not take new replacements.
Fort Sumter is now only defended by an artillery battery and crew (April 61)
The St Louis Massacre event further tweaked.
+1 Army HQ on both side, to be in line with the intended number.

==============================================================================
AI
==============================================================================
AI will bombard less often enemy forts.
AI will put less emphasize on militia building.

Note about the AI: No reworking of the Ai algorithms have been done, so expect the same initial behavior as in the 1.02 version.

Posted: Mon Apr 30, 2007 7:46 pm
by tremy
I had decided to put the game aside for a while ,because the fort/ replacement issue was spoiling my inept attempts to defend the CSA.
Hey presto! 13 minutes later ,you put out a new patch. Many thanks.
I suggest Pocus for president of the Republic.

Yes...but for as President of the CSA...

Posted: Mon Apr 30, 2007 8:15 pm
by Fouche
anyway...I am happy as I know many other gamers on the quick responses and assistance on the patch updates.
However, I note that the patch number which usually appears on the right bottom of the screen as the game is loading is missing.
Thanks ....

Posted: Mon Apr 30, 2007 8:34 pm
by Pocus
what is the version number you see?

The zip file should be exactly 8 625 076 bytes

in reply....

Posted: Mon Apr 30, 2007 8:58 pm
by Fouche
Sorry, but I don't see any version number listed in the bottom right corner...as the game is loading up....

Posted: Mon Apr 30, 2007 9:01 pm
by Winfield S. Hancock
Are version 1.02 saved games compatible with the patch, or will it require a restart?

Posted: Mon Apr 30, 2007 9:55 pm
by oldspec4
Fouche wrote:Sorry, but I don't see any version number listed in the bottom right corner...as the game is loading up....


Same for me...

Posted: Mon Apr 30, 2007 10:18 pm
by Franciscus
Pocus wrote:what is the version number you see?

The zip file should be exactly 8 625 076 bytes


Well, the 1.02a zip that I just downloaded has a different size: 8.853.390; and packed: 8.625.577. Maybe it is corrupted ?
I will wait until sure that it is ok

Posted: Mon Apr 30, 2007 11:03 pm
by AP514
Fouche wrote:Sorry, but I don't see any version number listed in the bottom right corner...as the game is loading up....


Im in the same boat no version displayed.....but im moving forward with my game.



AP514

Posted: Tue May 01, 2007 1:42 am
by flintlock
Winfield S. Hancock wrote:Are version 1.02 saved games compatible with the patch, or will it require a restart?


According to the bold black text in Pocus' post above, "This patch contains all changes since the start. You can continue a saved game created before the patch. Most entry will apply, but not all," you should be fine. I have loaded two 1.02 saves into this new build, and both loaded and played without issue.

Posted: Tue May 01, 2007 7:35 am
by Pocus
Indeed, the version number did not show, so I fixed that, and uploaded again the patch. Everything should be ok by now.

Posted: Tue May 01, 2007 8:48 am
by DennyWright
Thank you Pocus! Every day AACW just keeps getting better.