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McClellan Confusion
Posted: Wed Apr 25, 2007 12:58 pm
by Gargoyle
In mid 1861 I got the message that McClellan was appointed commander of the army by Lincoln. I let McClellan lead forces in the west attacking around Lexington, KY.
Now I get a new message (late Oct 1861) that McClellan has been appointed C-in-C of the Army of the Potomac and his removal would cost me 100 political points.
I am transfering him to Washington as a write this. But there is no Army of the Potomac. Only the Army of Northern Virginia. Will it change to the Army of the Potomac if I appoint McClellan its commander?
Will I still only have one Army HQ?
Will I incur the Political penalty if I don't appoint McClellan?
Lastly, what are political points, anyway?
Posted: Wed Apr 25, 2007 1:06 pm
by christof139
Don't know about the political mechanism, but McClellan originally put in charge of all Union Army forces, then removed from that position because McClellan was a Mush Melon Brain

and put in charge of the Union forces around DC soon to be renamed the AotP.
Chris
Posted: Wed Apr 25, 2007 1:38 pm
by oldspec4
I have the same questions...I'm sooo confused

Posted: Wed Apr 25, 2007 1:45 pm
by marecone
For now, event says what really happened. You don't need to transfer McClellan to D.C. This event makes him a 3 star general. Why? Because AGEOD wanted to simulate that some generals had great influnce and many friends on high places. So what is a result? You have a general with low ratings that if replaced could mean lossing the war. Political points translate to how influetial general was. Higher the number more penalty you will get if you let say don't assign army to him.
Hope this helps
Posted: Wed Apr 25, 2007 2:00 pm
by Gargoyle
marecone wrote:For now, event says what really happened. You don't need to transfer McClellan to D.C. This event makes him a 3 star general. Why? Because AGEOD wanted to simulate that some generals had great influnce and many friends on high places. So what is a result? You have a general with low ratings that if replaced could mean lossing the war. Political points translate to how influetial general was. Higher the number more penalty you will get if you let say don't assign army to him.
Hope this helps
I'm getting mixed ideas here. He was a 3 star General from the start. He is not leading an army. You say I don't need to transfer him, but you say I will get higher penalty if I don't appoint him. And what is the penalty? NM? VP? Lower leader abilities? What?
Posted: Wed Apr 25, 2007 2:06 pm
by marecone
Gargoyle wrote:I'm getting mixed ideas here. He was a 3 star General from the start. He is not leading an army. You say I don't need to transfer him, but you say I will get higher penalty if I don't appoint him. And what is the penalty? NM? VP? Lower leader abilities? What?
Probably because my Englis

.
Ok. He is not a 3 star general from start, Event makes him a 3 star general. You don't need to transfer him for sure.
If you have an army HQ and want to creat an army you will need a 3star general. Generals are ranked by seniority. Let say McClellan has a higher seniority then general X. You see stats and decide to create new army with general X. Before you create it tool tip will tell you that McLellan has a higher seniority and that if you promote general X you will pay a penalty.
Now McC has a high political influence and penalty would be horrible. something like 50 morale and much VP.
Hope this helped you. I advise you reread the manual and then all should be clear

.
Godspeed
Posted: Wed Apr 25, 2007 2:16 pm
by Gargoyle
marecone wrote:Probably because my Englis

.
Ok. He is not a 3 star general from start, Event makes him a 3 star general. You don't need to transfer him for sure.
If you have an army HQ and want to creat an army you will need a 3star general. Generals are ranked by seniority. Let say McClellan has a higher seniority then general X. You see stats and decide to create new army with general X. Before you create it tool tip will tell you that McLellan has a higher seniority and that if you promote general X you will pay a penalty.
Now McC has a high political influence and penalty would be horrible. something like 50 morale and much VP.
Hope this helped you. I advise you reread the manual and then all should be clear

.
Godspeed
Okay. I think I understand.
First, your saying that I need not ever appoint McClellan to anything if I don't want to. If I do, then to replace him will cost me more than most leaders would in NM and VP because of his Political points.
Secondly, your saying that most of the event messages are flavor with the only real effect being the McClellan gets an extra star and high political value.
I still am confused to the mention of the Army of the Potomac, and previously I had a message that an Army HQ was added to the force pools when I only have the original Army (nothing in Force pools, not even the Army HQ category) and been told on this forum that none will be added until December.
BTW, thanks. I don't want to sound ungrateful, just still in a bit of a fog.

Posted: Wed Apr 25, 2007 2:21 pm
by marecone
These political points are "telling" you that you should appoint him, because if you skip him, you'll be in trouble

.
When event is triggered you can put your mouse over the line metioning the event and a tool tip will tell you what are the effects for the game.
If I didn't succeded in my explanation then perhaps some other beta will answer. I am aware that my english can sometimes be very confusing

.
Godspeed
Posted: Wed Apr 25, 2007 2:29 pm
by jimwinsor
Yeah, I've been thinking the situation through, and as things now stand, you don't thave to give anything to McC after he gets his *** (sen 1) rank.
You can leave whoever is in charge of your eastern army in command.
The problem will come in 62. By then, you'll have 2 new buidable armies for the west...however, you'll pretty much have to appoint McC to one of them. Reason being, the huge political cost for bypassing him...once is bad enough. Twice would be very bad.
Given this dilemma...if you expect a stalemate in the east and a war of manuever in the west (likely assumptions) then perhaps voluntarily appointing McC to the AoP makes sense. Gets McC out of the way, and into the army he can do the least harm.
Alternatively, you could take one of those two '62 armies, make it the "Army of California," and appoint McC...

Posted: Wed Apr 25, 2007 2:37 pm
by Gargoyle
Thanks to both of you. I think I have a grip now
jimwinsor wrote:Alternatively, you could take one of those two '62 armies, make it the "Army of California," and appoint McC...

Twisted minds
Posted: Wed Apr 25, 2007 4:02 pm
by Walloc
Well since i have a twisted mind in regards to abuse/while following letter tho not intention, of rules in various wargames, be it computer, Tin soldiers or boardgames.
If i understandly it correctly its actual the seniority that posses the problem.
Any reason for cynical players not to attach him to a single mil brigade and shout CHARGEEEE

, post event but pre 62. Hopefully/assuredly losing lots of battles thereby losing seniority with out much else lost. In effect removing the problem?
Yes sorry, but such cynical plans just comes naturally to me. For better or worse.
Kind regards,
Rasmus
Posted: Wed Apr 25, 2007 11:08 pm
by Le Ricain
My experience with McClellan in two April GC's has been good. In both cases, I left him in Ohio and built the Army of Ohio around him. In both cases he faced a mega army under A S Johnston and destroyed Johnston's army both times. In the first game, the battle of Harrison was something to see (8,300 USA vs 23,400 CSA casualties).
McClellan has two drawbacks, never activated and CP malus, that you need to compensate for.
Never activated means that he never goes on the offensive. So what? Make sure that he and all of his corps are synchronised and move up against Johnston's smaller army. Johnston will always attack and let him knock his head in. If possible, place engineers with the army to speed up entrenchments.
CP malus requires that you place a balloon and a signal unit with the army.
In neither case did a single CSA brigade escape TN.
Posted: Thu Apr 26, 2007 5:11 am
by christof139
I modded the files, then courtmartialled Little Mac
![Tongue[1] :fleb:](./images/smilies/tongue[1].gif)
for not being prompt in supporting Pope in the 2nd Mannassas Campaign, then executed Little Mac. Was going to replace hime him with another piece of well done hamburger named Big Mac, but instead chose a new General named Bernie Mac.
I'll probably try and shoot Bernie Mac by firing squad too, just for GP like Uncle Joe Stalin did, then I'll appoint a Private with some brains, or a similar Corporal like Nappy himself, maybe myself.
I just don't know anymore.

leure:
Chris
Little Mac dismissal event
Posted: Thu Apr 26, 2007 6:45 pm
by johnnycai
Hey all,
Am in my 1st campaign as the Union. Late '62 (Nov) and have gotten an event saying 'Lincoln is dismissing LM for yada, yada (sorry dont remember exactly what) and that you can now replace him for only 5 NM points. Since I dont have a 3-star around and am basically pulling my boys back to cities for Winter, how long does this 'bonus'

for replacement last? Am hoping I will soon be able to promote one of my superior 2-stars to 3-star and have them take over LM Army of the Ohio (now encamped around Bowling Green after a successful Kentucky campaign

) for next springs offensive against Nashville.
Any clues as to what the duration of this bonus is?? Was it only for the turn in which I got the event?
AACW is the greatest strategy game ever IMO
John
Mclennan dismissal event
Posted: Fri Apr 27, 2007 5:08 pm
by johnnycai
...the answer is, the NM loss stays at 5 for the next 2 turns at least.
Thats as far as I got last evening.