My thoughts on Union depots
Posted: Wed Feb 05, 2014 4:06 pm
"If he prepares to defend everywhere, everywhere will be weak." Sun Tzu
The Union has an abundance of depots that serve no purpose. Most of these are out west (KS, MO, IA, IL, IN and OH) and are magnets for raiders, Indians and trouble. These should be blown up at the earliest convenience. A large Confederate force will need a large number of their precious supply wagons to do any deep raiding and a smaller force will be prey for your cavalry brigades or divisions.
I only actually use a supply "highway" along the Ohio and Missouri rivers. I build depots in Marrietta OH, Louisville KY and Evansville IN with riverine transports (you start with 2). These create a supply chain of harbors along with Pittsburgh PA, Wheeling WV, Ironton and Cincinnatti OH, Cairo IL and St. Louis MO. The nine cities alone produce enough GS to serve 16 Divisions and enough ammo for a Corps to fight every turn. A supply wagon in any of these cities can move to the next city in the chain by normal means in about 15 days. This indicates to me that normal supplies would move along the chain without the requirement for Strategic rail or river assets.
I defend each of these cities as a strongpoint with one Division consisting of a General, a Sharpshooter, two of the Light Brigades that have a light infantry element and two militia elements, a Brigade with two infantry and one artillery elements and seven militia from that state along with a Supply Wagon. I do this right away in 61 so that most of the militia upgrade by the time any Confederates show up. Cavalry run down any raiders. In '62, I give them each a second General to get them to 4 CP's.
The Divisions defend inside the city. Most of the cities are size 2 or larger and thus can hold a Division without crowding (hover the mouse pointer over the ZOC icon to see the effects). The Supply Wagon insures that the defenders do not surrender outright if besieged, as stated in the Wiki. An attacker gets -25% to the number of elements that can be employed against defenders in a city. I usually have a reserve of some heavy artillery that can be deployed to a trouble spot. Since these cities are harbors, they can be besieged by land, but the harbors stay open unless you allow the Confederates to build a larger riverine navy than the Union. Sometimes I build a fort in Louisville. A riverine fleet can operate from these harbors to deny movement into the midwest from St. Louis to Pittsburgh.
The Union has an abundance of depots that serve no purpose. Most of these are out west (KS, MO, IA, IL, IN and OH) and are magnets for raiders, Indians and trouble. These should be blown up at the earliest convenience. A large Confederate force will need a large number of their precious supply wagons to do any deep raiding and a smaller force will be prey for your cavalry brigades or divisions.
I only actually use a supply "highway" along the Ohio and Missouri rivers. I build depots in Marrietta OH, Louisville KY and Evansville IN with riverine transports (you start with 2). These create a supply chain of harbors along with Pittsburgh PA, Wheeling WV, Ironton and Cincinnatti OH, Cairo IL and St. Louis MO. The nine cities alone produce enough GS to serve 16 Divisions and enough ammo for a Corps to fight every turn. A supply wagon in any of these cities can move to the next city in the chain by normal means in about 15 days. This indicates to me that normal supplies would move along the chain without the requirement for Strategic rail or river assets.
I defend each of these cities as a strongpoint with one Division consisting of a General, a Sharpshooter, two of the Light Brigades that have a light infantry element and two militia elements, a Brigade with two infantry and one artillery elements and seven militia from that state along with a Supply Wagon. I do this right away in 61 so that most of the militia upgrade by the time any Confederates show up. Cavalry run down any raiders. In '62, I give them each a second General to get them to 4 CP's.
The Divisions defend inside the city. Most of the cities are size 2 or larger and thus can hold a Division without crowding (hover the mouse pointer over the ZOC icon to see the effects). The Supply Wagon insures that the defenders do not surrender outright if besieged, as stated in the Wiki. An attacker gets -25% to the number of elements that can be employed against defenders in a city. I usually have a reserve of some heavy artillery that can be deployed to a trouble spot. Since these cities are harbors, they can be besieged by land, but the harbors stay open unless you allow the Confederates to build a larger riverine navy than the Union. Sometimes I build a fort in Louisville. A riverine fleet can operate from these harbors to deny movement into the midwest from St. Louis to Pittsburgh.