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Naval transportation intricacies

Posted: Thu Apr 19, 2007 9:05 am
by Rafiki
I've been struggling a bit with transporting units by sea, and hope someone can enlighten me.

Is it possible to:
- Load units onto a transport, move the transport, then unload the units?
- Load units onto a transport, move the transport, unload the units, then have the units move further?
- Move the transport, pick up/load units, move transport?

If so; how is it done?

Posted: Thu Apr 19, 2007 9:57 am
by James D Burns
Rafiki wrote:I've been struggling a bit with transporting units by sea, and hope someone can enlighten me.


From what I've learned thus far (by far no expert yet) I'll answer as best I can.

Rafiki wrote:- Load units onto a transport, move the transport, then unload the units?


Yes if your units (land and sea) all start in a port and end their move in a port.

Rafiki wrote:- Load units onto a transport, move the transport, unload the units, then have the units move further?


I do not think this is possible.

Rafiki wrote:- Move the transport, pick up/load units, move transport?


Not that I'm aware of, move plots seem to begin or end on a stationary fleet for land units. But I've never tried to use the move to intercept command with a fleet yet, so some experimentation might be in order here.

Move to intercept is what happens when you drop a stack on another stack that has a movement plot of its own instead of on a city or area. Try dropping a land unit on a transport fleet that is in a non-adjacent sea area to see if this works.

Jim

Posted: Thu Apr 19, 2007 10:59 am
by Rafiki
Thanks Jim. I shall do some experimenting tonight :)

Posted: Thu Apr 19, 2007 12:06 pm
by Pocus
some additions:
if near the coast, you can have the army unload and plan a move, while the fleet wait and then (in the same turn) start its move with the remaining days.

for coastal move, tightly integrated with land move, riverine points are really good for that, you are litterally walking on water land-river-land-river can be done eg.