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AACW Patch 1.01 is up

Posted: Wed Apr 18, 2007 6:46 pm
by Pocus
You can download it from the direct thread here:

http://www.ageod-forum.com/forumdisplay.php?f=107

readme:

Gameplay
Pre war fort now enable units to get replacements
Epidemics toned down. Medics are useful to recover faster.
Each element lose one cohesion point each time it fires/assaults during battle (or sustain an assault).

User interface
Some States production did not show in the ledger

Bugs fixing
fixed: You could use an army HQ to build a fort (using the integrated artillery)
fixed: some artilleries where build outside cities.
fixed: Semmes and the Alabama can now be manipulated in London.
fixed: Porfirio Diaz (Mexican General) won't bother anymore when the Union promotes generals...
In some setups two leaders were added to a single unit. A clean up function now push outside the offending officer.

Data / Events / maps fixing and tweaks
Thomas and Crittenden won't have clones, despite the war.
Ironclad protection upped 50%
Army HQ will arrives progressively during the war, each year.
Norfolk script had another bug, fixed.
Fort Monroe now have a port.
You can now navigate with ironclads south of Hatteras

Modding
AllAI = 1, added in the general.opt file (settings directory) make the game play against itself (you must have the Error tracking option checked in the Options window)

AI
AI slightly more aggressive
AI will send more ships in blockades boxes.

Graphics
Sherman has his hair changed (major tweak)
4 new events images added
Map Key added (bottom right of the map)

Posted: Wed Apr 18, 2007 6:59 pm
by Drew3077
Excellant!!

Boy you guys are fast at this!!!! :nuts:

Drew

Posted: Wed Apr 18, 2007 7:04 pm
by Wilhammer
"Sherman has his hair changed (major tweak)"

Hardy har har

Posted: Wed Apr 18, 2007 7:15 pm
by DEL
Thanks for this little birthday present Pocus!!! :coeurs:

Posted: Wed Apr 18, 2007 7:15 pm
by pasternakski
Yeah, you know, Wilhammer? I think our lad Pocus has developed a certain eccentric, pawky sense of humor that may require subjecting him to a major tweak.

Thank you, Pocus (and all those who work so hard on behalf of us customers).

Posted: Wed Apr 18, 2007 8:57 pm
by flintlock
Pocus wrote:Graphics
Sherman has his hair changed (major tweak)

:niark:

Posted: Wed Apr 18, 2007 10:29 pm
by cbclimber
Will the patch work with an existing/ongoing/saved Campaign?

Posted: Thu Apr 19, 2007 3:47 am
by runyan99
Wilhammer wrote:"Sherman has his hair changed (major tweak)"

Hardy har har


He still looks like he needs to buy a comb.

Posted: Thu Apr 19, 2007 5:05 am
by Pocus
yes you can continue your game with the new patch. Events which have not yet triggered will also be replaced by the fixed ones what is more. On the other hand people having started in 1.0b will get some additional army HQ, but not a big deal.

Posted: Thu Apr 19, 2007 7:42 am
by jmlo
Fort Monroe now have a port.


Not in my game (it is a 1.00 game )

Posted: Thu Apr 19, 2007 7:59 am
by Rafiki
jmlo wrote:Not in my game (it is a 1.00 game )

Pocus commented in one of the AARs that the Fort Monroe-harbour isn't "backported" into savegames started with prior patches.

Posted: Thu Apr 19, 2007 8:08 am
by jmlo
Ok thanks :)

Posted: Thu Apr 19, 2007 8:23 am
by Pocus
comprehensive readme:

==============================================================================
AGEod's American Civil War Update 1.01 Readme
Thursday, April 19, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

==============================================================================
Bugs Fixes
==============================================================================
fixed: You could use an army HQ to build a fort (using the integrated artillery)
fixed: some artilleries where build outside cities.
fixed: Semmes and the Alabama can now be manipulated in London.
fixed: Porfirio Diaz (Mexican General) won't bother anymore when the Union promotes generals...
In some setups two leaders were added to a single unit. A clean up function now push outside the offending officer.

==============================================================================
User Interface
==============================================================================
Some States production did not show in the ledger

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Pre war fort now enable units to get replacements
Epidemics toned down. Medics are useful to recover faster.
Each element lose one cohesion point each time it fires/assaults during battle (or sustain an assault).

==============================================================================
Data Changes
==============================================================================
Ironclad protection upped 50%

==============================================================================
Graphics
==============================================================================
Sherman has his hair changed (major tweak)
4 new events images added
Map Key added (bottom right of the map)

==============================================================================
Scenarios Additions and Changes
==============================================================================
Army HQ will arrives progressively during the war, each year.
Norfolk script had another bug, fixed.
Fort Monroe now have a port.
You can now navigate with ironclads south of Hatteras
Thomas and Crittenden won't have clones, despite the war.

==============================================================================
AI
==============================================================================
AI slightly more aggressive
AI will send more ships in blockades boxes.

==============================================================================
Various
==============================================================================
AllAI = 1, added in the general.opt file (settings directory) make the game play against itself (you must have the Error tracking option checked in the Options window)


******************************************************************************


==============================================================================
AGEod's American Civil War quick fixes 1.0a & 1.0b Readme
Tuesday, April 17, 2007
==============================================================================


==============================================================================
User Interface
==============================================================================
Too long messages in the Message panel now display in a tooltip too (low resolution settings problem)
Many historical events now have a tooltip depicting the in-game effect.

==============================================================================
Game Play, Rules Additions and Changes
==============================================================================
Combat chances in the blockades and shipping boxes lowered.

==============================================================================
Data Changes
==============================================================================
Weather is less harsh now.
Engineers don't have the militiaman ability anymore (bug)
Some texts corrected.

==============================================================================
Scenarios Additions and Changes
==============================================================================
Marion militia placed at the right place.
Gettysburg and Shiloh scenario setup tweaked (some divisions had 2 leaders each)
2 militias added for the CSA in April 61, near Norfolk and Winchester
The tutorial is always with a fair weather now .
Missing railroad in Delaware added.
Norfolk and Kentucky events fixed.
Winning level upped to 200 Morale in all scenarios.