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Campaigne M/kentucky
Posted: Mon Mar 11, 2013 9:06 am
by VigaBrand
Hi,
what is the difference between the great campaigne and the great campaigne m/Kentucky?
Both have the same describtion and I want to know, whats the difference.
Posted: Mon Mar 11, 2013 11:06 am
by Jim-NC
w/Kentucky means that Kentucky is neutral, and is handled differently (can join either side). In the standard game, Kentucky will automatically join the union.
Posted: Mon Mar 11, 2013 12:21 pm
by VigaBrand
Thanks.
Is it random or can the player influence for which side kentucky decide?
Posted: Mon Mar 11, 2013 12:30 pm
by Chuske
Posted: Thu Mar 28, 2013 1:37 pm
by DrPostman
So the only advantage playing without Kentucky neutrality is that the South doesn't have
to worry about keeping a large force near the border and can build up and move in as soon
as it's practical. There are Kentucky units for both sides in all the scenarios, right?
Posted: Thu Mar 28, 2013 4:36 pm
by Captain_Orso
I think that playing with an open Kentucky from either '61 campaign game start slightly favors the CS player. He is not quite a strapped as the Union for getting some self-sustaining units into Kentucky right off so it will give the Union player a third front to contend with right from the get-go.
I also find the uncertainty of when which side will invade, if at all, to be pretty suspenseful and weighs in more on strategy than tactics.
Each side gets some unit, mostly militia; the Union gets a tad bit more I think, but not enough to worry A. J. Johnston when he arrives with his army

Posted: Thu Mar 28, 2013 4:43 pm
by DrPostman
I agree with the suspense. That's why I've never played without the Kentucky option.