wolv18 wrote:At the beginning of the game replacements don't seem necessary for new units just created or existing units, except for HQ units and coastal batteries. It seems for HQ and coastal batteries you have to put multiple points into replacements to get them up to 100 percent. I was just wondering if anyone had specifics on this. Thanks.
It depends on your game settings and with scenario you are playing.
Attrition
There are 3 game settings for attrition
- Non-Historical: Both side lose units to attition only when moving.
- Historical for the player only: The human player only suffers from attrition while not moving; the amount depends on supply, weather, the civilization level of the region and entrenchment; there may be more things that I can't think of at the moment.
- Historical for both the human player and the AI: as above for both sides.
If you are playing with historical attrition for your side, you will need replacements constantly.
ScenariosScenarios such as both of the April '61 Campaigns present you with some units (not ones that you raise yourself) with only about 30% of their strength. To bring these up to full strength you
- must have the correct replacements in the replacement pools (look at the detail display of the unit display to ascertain the correct replacement class [click on a unit on the map to open the unit display, then click on the stack in the unit display to show the stack display on the right of the unit display, then click on the NATO symbol of the element in question to see its current strength, class and various other information])
- must be on a depot*
* You can receive some replacements in large (size 3 or larger) cities too, but you will not receive replacement regiments or batteries for ones lost from a brigade, and the number of replacements in general will be low.