Page 1 of 1

'Units' to fulfill Events requiring them

Posted: Sat Feb 04, 2012 4:34 pm
by Captain_Orso
[INDENT]I was going to post this in the Tournament thread, but I don't want to bog it down with this.
[/INDENT]

Sorry if I'm dense :blink: , but..

A division is considered a unit, because it is single entity in a stack; it's like a brigade that you can build yourself, only with the possibility of it containing up to 18 elements, of which one-and only one-must be a general.

So with that logic, a Corp would be just a stack of a 2 or 3 star general and one or more other 'units' (regiments, brigades or divisions). An army would follow the same rule.

So for events counting 'units', would a Corp stack with 2 divisions and a Supply Unit be:

1 'unit' (because it is one stack icon on the map)?

2 'units' (because it contains 2 divisions, and lone generals and supply units are not counted, because they are not 'combat units')?

3 'units' (because it contains 2 divisions and a supply unit-which are all 'combat units'- and lone generals are not 'combat units')?

4 'unit's (because it contains 2 divisions, a supply unit and lone general, because all are considered units at all and all are always counted, because there's no actual concept of a 'combat unit' in AACW)?

For counting 'units', is an Army Commander (3 star general with an Army HQ) considered to be a 'combat unit' (if that concept exists in AACW) because an Army Commander/Army HQ can actually fight just like any other 'combat unit')?

Dang, I feel so stupid sometimes :(

Edit: (more befuddlement spilling from my mushy brain:wacko :)

Are support units (engineers, signal units, balloons, hospital units) counted for events counting units?

Posted: Sat Feb 04, 2012 5:01 pm
by lodilefty
AFAIK, only leaders are not counted by the CountUnits command:
from wiki: http://www.ageod.net/agewiki/CountUnits
unit typeInteger; -1 for any type of the following families (e.g. Leaders are not counted)
$Regular = 0 $Irregular = 1 $Militia = 2$Cavalry = 3$Artillery = 4$Arty = 4$SupplyType = 5$Ship = 6
So, I think In your example, it would be 3: 2 Divisions + 1 supply.

This is why [eventually] we need to convert these events to Count SubUnits [Elements] of combat-types...

...or, we can use the newer ForceRatio commands to capture the real idea [a credible threat or presence is more a function of relative Power of the two sides, not simply a quantity of units/regiments] :w00t:

Need to make a list of this event type, then it's a DB-change project.... :D

...after patch is stable and official [fixes to Naval Supply, MSTTG, captured equipment, slow ship repair] :love:

History lesson: this script command originated back in BoA days, I think, and has been supercceded by many "finer cuts" commands... :cool:

Posted: Sat Feb 04, 2012 6:24 pm
by Jim-NC
An example of this is the "Threaten Richmond" event of 1862.

Lodi - what about counting stack power (not force ratio). 10 "units" would be a stack of approximately 300 power. Thus you could change the event to look for a stack of 300+ power.

I think the force ratio may be a bit problematic. If most/all of my troops are attacking say Charlottesville, and I send 1 division up the peninsula but Richmond is defended by 2 divisions, I could lose the force ratio calculation (depending on where the limits were set). Also, I can forsee endless debate about what the calculation should be.

Posted: Sat Feb 04, 2012 9:39 pm
by Longshanks
So, Orso, you can send 10 units that are all leaders to satisfy the Northern Papers event on Richmond, but 9 divisions with nothing else won't. It's totally "gamey". That's one of many reasons LL (and many others) wants to to fix it.

Posted: Sun Feb 05, 2012 2:32 am
by Captain_Orso
Many thanks to all the replys :love:

I was wondering if ships would actually be included in the count. That really makes for a new twist, because you could actually meet the requirements with a strong enough fleet without actually having to put a single blue-belly on shore.

Personally, with the current event, I prefer to use an army and a fat corps or two and a hand full of cavalry. Cavalry are pretty hard to nail down if they are on avoid combat and moving to and from the regions from which my army and corps are 'threatening' Richmond; but they don't actually even have to leave the army/corp stacks.

Basically with counting 'units' there is a lot of room for what we used to call 'Rules Lawyering' in my ASL days.

From a logical stand point, the ForceRatio would be the best answer, but it would be difficult to determine how large the force would have to be, especially because knowing what your opponent's actually strength is would be difficult to ascertain, plus with a bit of bad luck your force could lose strength through bad weather (cohesion). Sounds like a challenging event possibility :D

Posted: Sun Feb 05, 2012 3:24 pm
by Longshanks
Jim-NC wrote:An example of this is the "Threaten Richmond" event of 1862.

Lodi - what about counting stack power (not force ratio). 10 "units" would be a stack of approximately 300 power. Thus you could change the event to look for a stack of 300+ power.

I think the force ratio may be a bit problematic. If most/all of my troops are attacking say Charlottesville, and I send 1 division up the peninsula but Richmond is defended by 2 divisions, I could lose the force ratio calculation (depending on where the limits were set). Also, I can forsee endless debate about what the calculation should be.


The nice thing about the PWR approach is that it would give the CSA a real incentive to attack that stack on the last turn in order to reduce its PWR and invoke the loss of NM on the Yanks. Force ratio might work, but I am less familiar with how it works, so dunno.