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Newbie's questions

Posted: Wed Jan 11, 2012 11:24 am
by janbak
Hi all,
I recently bought this beautyful game
I'm playing the tutorials and the firsts very short scenarios (Battle of Bull Run, 5 turns) and ... I've a lot of questions for you :(

The first one is pretty simple: at the base of the units badges on the map (where I see Generals' picture) there's a row of little lights: sometimes they are turned on, sometimes they are turned off. When they are turned on their color may vary (green, orange or red). What do they mean? How have I to interpret them?

The second one is: when I press Shift key when a non-Army unit is selected I see some lines of different colors, the Manual says that they are different types of links with nearby regions but what do different colors mean?

Many thanks

Posted: Wed Jan 11, 2012 12:04 pm
by charlesonmission
Congratulations on joining the AACW community.

For more general questions like this, take a look at

http://www.ageod-forum.com/showthread.php?t=4213

http://www.ageod-forum.com/showthread.php?t=3466

My AAR at http://www.ageod-forum.com/showthread.php?t=22871 which has a decent intro

However, two quickly answer your specific questions.

I believe you are referring to the generals' supply (green, yellow, red), it doesn't actually matter as generals don't use supply. However, supply is very important for all other units.

To answer your second question, take a look at Dixicrat's great post on this and other questions at http://www.ageod-forum.com/showthread.php?t=10483

Good luck and have fun!

Charles




janbak wrote:Hi all,
I recently bought this beautyful game
I'm playing the tutorials and the firsts very short scenarios (Battle of Bull Run, 5 turns) and ... I've a lot of questions for you :(

The first one is pretty simple: at the base of the units badges on the map (where I see Generals' picture) there's a row of little lights: sometimes they are turned on, sometimes they are turned off. When they are turned on their color may vary (green, orange or red). What do they mean? How have I to interpret them?

The second one is: when I press Shift key when a non-Army unit is selected I see some lines of different colors, the Manual says that they are different types of links with nearby regions but what do different colors mean?

Many thanks

Posted: Wed Jan 11, 2012 1:16 pm
by W.Barksdale
1. In the standard map mode they actually refer to the size of the force. The more lights are turned on the bigger the force is. The colour indicates what condition those forces are in. In the supply map mode the lights indicate the supply situation of the stack.

2. I can't remember the exact colours atm. Just look at all the regions around that region. The colours will correspond the adjecent region types (ie light blue river, dark blue sea, etc.)

Posted: Wed Jan 11, 2012 7:39 pm
by gotrek
I have some noob questions too , since I recently started re-playing AACw. I am using your latest beta patch .

1) in combat resolution why is it I get the circle thing green up to 3/4 of the way and then it says I lost the battle? And that happens often , the enemy gets more casualties then me and I lose for some reason despite the green indicator...

2) Is it best to upgrade a brigadier to divisional general making him a 1-0-0 stats from a 3-1-1 or to keep him as a brigadier and bare the malus from the command points they aren't getting?

3) How on earth do you take Fort Monroe as the CSA? I sent corps there, corps+fleet....and I only get bloody slaughters...

4) why is it Jackson's brigade takes so long to get filled up to full strength hen you start a campaign?

5) The taxation options and levees depend on VPs and NM...so when is it advisable to start using them when starting a campaign? SinceI figured on turn 1 it will bring less men then if I used it later when my Vp counter would have gone up a bit.


6)So far I managed playing the grand campaign up to 1863 (after many attempts that didn't go past 1861), when I secured Ky and Mo but Virginia got invaded , Richmond was taken and I didn't get any brigadiers in 1863 even though I had moved my capital to Atlanta prior to that is it a bug?

I think I'll send Lee to the West next time round his huge radius seems way more useful over there then that simpleton Polk.....

Posted: Wed Jan 11, 2012 9:53 pm
by Longshanks
gotrek wrote:I have some noob questions too , since I recently started re-playing AACw. I am using your latest beta patch .

1) in combat resolution why is it I get the circle thing green up to 3/4 of the way and then it says I lost the battle? And that happens often , the enemy gets more casualties then me and I lose for some reason despite the green indicator...

2) Is it best to upgrade a brigadier to divisional general making him a 1-0-0 stats from a 3-1-1 or to keep him as a brigadier and bare the malus from the command points they aren't getting?

3) How on earth do you take Fort Monroe as the CSA? I sent corps there, corps+fleet....and I only get bloody slaughters...

4) why is it Jackson's brigade takes so long to get filled up to full strength hen you start a campaign?

5) The taxation options and levees depend on VPs and NM...so when is it advisable to start using them when starting a campaign? SinceI figured on turn 1 it will bring less men then if I used it later when my Vp counter would have gone up a bit.


6)So far I managed playing the grand campaign up to 1863 (after many attempts that didn't go past 1861), when I secured Ky and Mo but Virginia got invaded , Richmond was taken and I didn't get any brigadiers in 1863 even though I had moved my capital to Atlanta prior to that is it a bug?

I think I'll send Lee to the West next time round his huge radius seems way more useful over there then that simpleton Polk.....


1. not sure what you mean. someone else will answer this one!
2. the loss in ability only lasts one turn; his 3-1-1 will come back next turn
3. Send a siege gun and several artillery. Send an Engineer unit. Send a general with siege ability. Once you breach the walls, THEN assault.
4. You have to add Replacements by buying them from the Replacement button. The sooner you buy them, the sooner he'll heal up.
5. Don't wait past Late June, as it resets in Early July, 1861 only! Try Early June, and then again on Early July, or soon after. Again, 1861 only. It's a special case.
6. don't know. someone else can answer.

Send Jackson or Longstreet west, because doing so will likely get them promoted faster. They can have quite the impact there, but usually somewhat less impact in the East. Once they are promoted, you can return them East if you like.

Posted: Wed Jan 11, 2012 11:36 pm
by gotrek
Thanks for the response I'll try sending Jackson.

As for the green indicator thing I mean that circle you get when armies engage in battle during the simultaneous turn resolution. I assumed green meant winning and red losing...but it just seems random.

Posted: Thu Jan 12, 2012 12:31 am
by Captain_Orso
gotrek wrote:Thanks for the response I'll try sending Jackson.

As for the green indicator thing I mean that circle you get when armies engage in battle during the simultaneous turn resolution. I assumed green meant winning and red losing...but it just seems random.


I'm not entirely sure myself exactly what it's measuring, but I believe it's the net strength of the forces opposing each other. While attacking with a corp or army with sister corps and/or a commanding army in neighboring regions that MTSG--March-To-the-Sound-of-Guns--during the battle the ring starts mostly red--far to the left--and then suddenly jumps to the right when other corps and/or the commanding army arrive and then the battle sounds start getting wild :dada:

But I've also won many battles where the ring was in the middle or slightly to the left, so I assume that things like leader quality and entrenchment levels are not measured by the ring; just the net strength of the opposing forces.

Posted: Tue Jan 17, 2012 1:46 pm
by gotrek
Yes, after a campaign up to 1863 and looking carefully into what was going on , I think you are right.
The green indicator takes troops into account , so for example when a second corps joins the battle the green will go up all the way but you'll lose anyway because it ignores trenches and command bonus etc.

One thing I still don't get is how can I load one of the passed saved games? I tried copy p/pasting in the saves files but I still only can load my latest turn.

another question in the settings, if I tick off fog of war will it mean that I will not have fog of war anymore or the AI or both? Since I play with high detection bonus for the AI, I wondered if that option didn't have the same effect in fact.


My current settings are AI: Passive, Lieutenant, high detection, activation easy and give AI more time.

Posted: Tue Jan 17, 2012 4:28 pm
by Captain_Orso
gotrek wrote:Yes, after a campaign up to 1863 and looking carefully into what was going on , I think you are right.
The green indicator takes troops into account , so for example when a second corps joins the battle the green will go up all the way but you'll lose anyway because it ignores trenches and command bonus etc.

:thumbsup: LOL don't worry, you'll get the hang of it.

Pay attention that your attacking troops are not low on cohesion; it's one of the most deadly things for you to attack with worn-out troops; especially against well rested troops. If you have been fighting with the same units a number of times you can assume that they are just as tired as you are, with the side winning the most being in better condition; happy troops are more cohesive.

If you can avoid it, don't attack troops that are deeply entrenched. Look at the bottom of the unit icon, it indicates how well/deeply they are entrenched.

gotrek wrote:One thing I still don't get is how can I load one of the passed saved games? I tried copy p/pasting in the saves files but I still only can load my latest turn.


I believe you mean, how can you load previous turns of a saved game. There are two ways.

[SIZE="5"]WARNING!! THIS IS A ONE-WAY BACKING UP A TURN ONLY. ONCE YOU HAVE DONE THIS THERE IS NO RETURN TO YOUR PREVIOUSLY PLAYED TURNS. THEY ARE DELETED.[/size]
To do this, open the Load Game Menu and hold your mouse-pointer over the game from which you want to back one or more turns, press the <Home> key. A popup will ask you if you want to backup to the previous turn. Click 'Yes' or 'Cancel'. If you click yes, the previously run turn will be deleted and your game will be at the status of just before executing that turn, in other words, all your orders are in place, and you can now go back and change them, or just run them as they were originally given.

If you want to go back one turn further, repeat the above. Each time the last run turn will be deleted.

You can only backup up to 1 year like this, as only 24 turns--one year-- are saved by the game.

-------------------------------------

If you only want to go back and look at a turn, or you do not want to loose the game in question, you can manually clone a game.

First, know the name of the game you want to clone. Then go to the Saves directory under your installation directory. The structure should look something like this:

..\AGEod's American Civil War\ACW\Saves

Under ..\Saves\ you will find one or more directories named after the games that you have started. Find the one you want to clone, but do not enter that directory.

Now create a directory under Saves named 'zzzzzzzz'. The reason for this is that the Load Game Menu sorts what if finds under Saves alphabetically, so 'zzzzz' will be at the end of the list. The number of 'z's is unimportant, just so that this directory is listed last.

Now copy the content of the directory of the game you want to clone into the newly created 'zzzzz' directory. So if the name of your game is 'CSA Goes To Town', you have to change into that directory, mark all the files and directories you find there, and copy them into 'zzzzz'.

Exactly how you do this will depend on the file manager you are using; I do hope you know how to use the one you will use; please, I'd rather not try to explain how to copy files back and forth in win-duh-s.

Once you have copied the files and directories of your saved game into the new directory, go into the Load Game Menu. At the very bottom of the saved games list will be the game you have copied. The original game that you are cloning will be somewhere above it in the list.

Put your mouse pointer over the last game in the list and press the <Ins> key. You will now be asked to provide a new name for your game. Enter the new name and hit <Enter>.

You can now backup in this game as far as you want without affecting the original saved game. As with before you cannot go forwards and every turn you backup is lost forever, but you still have the original, and you can manually clone a game as often as you have disk space and can think of game names ;)

You do not have to end the game to do any of this, just go back to the Main Menu before copying any files.

gotrek wrote:another question in the settings, if I tick off fog of war will it mean that I will not have fog of war anymore or the AI or both? Since I play with high detection bonus for the AI, I wondered if that option didn't have the same effect in fact.


I don't know settings by heart, but the tool-tip describes them pretty will. Just click though them to see what each says.

gotrek wrote:My current settings are AI: Passive, Lieutenant, high detection, activation easy and give AI more time.


Passive is the aggressiveness with which Athena plays. At rc7 and above you can pretty much take it for what is says. Before that if you set Athena to anything above passive and she will do some pretty weird things occasionally; lot's of very deep raiding en-force.

The AI Rank will determine, from what I've been able to see, how well Athena organizes her forces and maybe how well she runs the economy. Anything below Lieutenant and she is very sloppy with building division and choosing generals. At lieutenant she's much better, but still, if you look at what she's doing, you will do a massive face-palm at some of what you find. I haven't played at above Lieutenant yet.

Posted: Tue Jan 17, 2012 5:10 pm
by gotrek
Thanks for all these explanations.

I'll try increasing agressivity a notch then, I agree on the face palm comment grant and sherman usually just sat in garrison while my Tenessee army captured Ky by besieging town after town....