Page 1 of 1

Hello all

Posted: Thu Mar 17, 2011 8:52 pm
by JKM
first time poster, long -ish time player.

Congratulations to all those whose work on patch 1.15 enabled me to get back into this game !
I bought AACW a year ago at patch 1.13..my PC was right on the very, very outer limites of being able to cope..so no surprises that it crashed more often
than not. so much so that, without bizzarre work arounds and not going to certain regions and fighting in certain situations I couldn't play at all. finally,resigning myself to no more play til( in the year 2025) I get a new PC..I stopped playing.

lo' and behold I stumbled back into this forum a few weeks ago..heard of this 1.15 patch and, despite thinking that it probably would make no difference to game performance for a PC so old as mine, loaded said patch.
who'd a thunk it? now it works like a dream..no crashes, not one...and i can learn to play the game all over again , doing things the way they were meant to be done.

awesome..because I love this game and it's endless complexities and nuances...I'm by no means a number cruncher but it seems to work in a way that, more often that not, reflects the way things would happen IRL.
Even supply makes sense ( tho' I had to trawl a few hundred threads before the penny finally dropped)..also enjoy the too and fros on this forum..so many people with different takes on the same game..highly enjoyable.

Posted: Thu Mar 17, 2011 9:28 pm
by Pat "Stonewall" Cleburne
You sound like me. I started right before 1.13. I'm far from a number cruncher and love the way it all just seems to fit together for me. I hope you enjoy unlocking all the mysteries like I did. (well, most of the mysteries)

Posted: Fri Mar 18, 2011 4:02 am
by JKM
hmm, mysteries, there's a fair few of those...but you have to love the infinite variety of AACW:thumbsup..you can play the same scenario with just a minor tweak or change and , within a couple of moves of the start, you're into a completely different game.

while supply is a bit of a conundrum , cohesion and its effects on combat are puzzling me a bit more at the moment..but then if it was easy it wouldn't be the game it is , right?

Posted: Fri Mar 18, 2011 5:56 am
by Krec
exactly, just put your good units with good leaders and stay somewhat organized and youll be fine.

Posted: Fri Mar 18, 2011 5:27 pm
by Jim-NC
JKM,

Welcome to the forums. You will find within a wealth of knowlege and many friendly forumites.

Good luck in your campaigns.

Posted: Sat Mar 19, 2011 10:12 am
by Ol' Choctaw
Well, there are some mysteries I am having trouble with.

Sometimes the movement is a bit baffling. In one campaign I tried moving to California, it took me about 2 years!

That is no joke! It did. The original time said 72 days, then it was 89, and then it went on and on and they never got any closer. They just lost cohesion. That is just the one example. I have more but that was the worst.

Then there are issues with supply of course. Like, how do units go unsupplied in the same area with a depot? Or on a rail line between two depots?

There are others of course but those are the ones that come most readily to mind.

Posted: Sat Mar 19, 2011 12:03 pm
by Gray_Lensman
deleted

Posted: Sat Mar 19, 2011 1:20 pm
by Cromagnonman
Marching around in the West is really time consuming because of cohesion. Your units lose cohesion as they move, and lower cohesion makes them slower. You can basically only get anywhere if you only move in passive posture in fair weather with no CP and an active general.