cutting the railroad
Posted: Thu Feb 24, 2011 5:26 am
I've noticed that it incurs no time penalty to cut the rail, unlike fixing the broken rail which can take many days. So I had always assumed that because there was no penalty that the cut occurs on the 1st day and so any rail movement into that region would be canceled and any units would then go by foot instead. I had thought this was confirmed by watching the turn unfold and seeing the destroyed rail icons appear before any movement started.
That assumption just got stood on it's head in a pbem turn. In northern Virginia I had a unit in Shenandoah and one in Culpepper, both of which were ordered to cut the rail and leave, and both did as ordered. However, Magruder somehow manged to go from Richmond along the rail all the way to Shenandoah and fight my unit there, on day 3. Yes day 3. So additionally I'm busy trying to puzzle out how it is possible to go from Richmond to Shenandoah in 3 days.
That assumption just got stood on it's head in a pbem turn. In northern Virginia I had a unit in Shenandoah and one in Culpepper, both of which were ordered to cut the rail and leave, and both did as ordered. However, Magruder somehow manged to go from Richmond along the rail all the way to Shenandoah and fight my unit there, on day 3. Yes day 3. So additionally I'm busy trying to puzzle out how it is possible to go from Richmond to Shenandoah in 3 days.