It is not "immediate". It is calculated to move to the region using normal movement rules as if you actually gave it orders.
as far as i get it the travel time just get used to calculate the probability if MTSG happens or not
but if MTSG happens the Corps or Hq takes part in the battle immediate..
else the army or HQ would arrive way after battle is over most of the times.
might be the same you just tried to say.. not sure
It will use rail and/or river movement as necessary to make the move, (if you have the excess points left in the rail or river pool to utilize).
again i might be wrong because of my english
but Porcus post 5 and 10 in this thread
doesn't he say something totally different?
Once the battle is over, it is returned to the region it started in.
immediate
which brings me back to my caese..
the army hq moves there without beeing returned after the battle.
and it arrives at the region where the battle takes places days (sometimes even a round) after the battle...
In the KY area, I assume you mean Banks' army. He has emplaced coastal artillery in the 1 division. This causes him to have a 2900+ day travel time between regions. I don't think he can possibly retreat with that long of a travel time. You seem to have forced something weird. The coastal guns show that they can not move from the region. I think you may have stumbled on the rare case of forcing emplaced guns to retreat (not capturing). It appears that Bank's slow mover combines with the artillery to make these absurd movement times. If I pull out the artillery, and it plots a movement of 35 days, when you add Banks it becomes 3000. It is Banks and the coastal artillery. If you remove him from the army, or keep him in, it makes no difference, it takes 3000 days to move.
I am not sure if this is a bug or a WAD.
To test the lack of retreat, I would suggest removing the coastal guns from Banks' army and rerunning the test (I would bet you won't get the same retreat failure).
they can retreat when i remove the guns in "bbbb"...
but stay and fight to dead if i don't remove them
but they also can retreat in the file "cccc" with the guns
thats what i did fail to understand
sometimes he even arrives in Boone in Ky bevor the round is over if he retreats. (while i tested around yesterday it did happen at least 2 times)
(i made a extra thread for that questione yesterday...
thought it doesn't fit in here
http://www.ageod-forum.com/showthread.php?t=17768 )
For starters the early July turn does not match up with the late July one but never mind.
you mean file bbbb with cccc?
you have two turns in each file... klick on the save file and Pos1 or home or however that key is called to load the backup and to see my move orders..
those should match
and yes bbbb doesn't match with cccc...
but as said it just tried to create a similiar situatione in cccc in virgina to show that it is not because of the region
With the early July turn in Virginia you have the Army of the Potomac with McClellan taking too long to move because the 41st Division that is attached to him has coastal artillery in it. Now coastal artillery does not move very fast - its not intended to be located in divisions that you move. Its primary function is to do what it says.....be a coastal artillery battery. So site them in your ocean forts. Dont put them in divisions that you move about with.
McClellan doesn't even take part in any battle in both files...
i think i fail to explain my point since noone is adressing it
make sure you load the CSA site in cccc or in bbbb because if you load union site you wont see Lees move in cccc and Johnsons in bbbb because it gets displayed wrong... also be aware that there movment target gets displayed wrong... Lee is not moving to Fridricksburg in cccc
also in cccc the union force in virgina gets slaughtered because he has no places to move close.. but thats normal. i'm not coplaining about that.. just lees army Hq move in cccc
if you don't find that unordered movement by lee in cccc (or be Johnsoon in bbbb) strange tell me..
then i give up
With the late July turn as Jim-NC has said there is a problem with coastal artillery combined with a slow mover commander such as Nathaniel Banks and you have coastal artillery in the 42nd Division in the Army of Tennessee.
Try the following. Remove the 42nd Division complete. Then see what difference it makes to the Armys move. You will see that Banks can now make his march in 14 days. But it gets better. Banks is a slow mover so lets remove him from the Army. That reduces the march time to 9 days even though we only have a two star general leading.
Lets also look at that 42nd Division that was within the Army of Tennessee. On its own the time it takes to make the move has been significantly reduced but it is still over 14 days. So lets take one of those spare 2 star commanders you have in the Army of Tennessee and give them overall command of the 42nd. Much better. We get there quicker as we get rid of the command penalty.
Remember and repeat after me....... COASTAL ARTILLERY IS FOR COASTAL DEFENCE ONLY
There is such a lot to remember in AACW. The learning curve is very steep but I'm sure you will get there. We all went through it. And AACW is well worth while persevering with. Good luck and keep asking the questions
P.S. I will concede that in the move with the Army of Tennessee there is a bug with the Banks/Coastal Artillery movement combination but its not a game breaker.
ah i see now
ignore banks in the late July file (cccc)...
and watch Lee at Friedricksburg
ignore Lees battle in the early July file (bbbb) and watch Johnson movmenent in Kentucky
oh and i may point out that i play the CSA site in that pbem
but thnx for the help everyone
i just think you don't get my problem so far :/
sry for the long post