Fixed vs. static
Posted: Thu Oct 15, 2009 2:24 pm
For the first time I tried one thing ... brigade two one-element militia units with the "plus" button. Saves 1 CP, fine.
However in the process I rather inadvertently brigaded some fine mobile militias with some worthless (for invading the North
) "static" militia, thereby making the entire brigade "static" (and it can't be split up again!
). This was the first time I noticed that in addition to "fixed" units that show a lock icon the game also has "static" units that are not in any way marked except by a rather inconspicuous text line.
Questions: What is the difference? I mean, both don't move.
And could static units be a bit more clearly marked? A lock too? A lamppost? A big soft wingchair? Anything that says "this thing won't move"?
Thanks!
However in the process I rather inadvertently brigaded some fine mobile militias with some worthless (for invading the North
) "static" militia, thereby making the entire brigade "static" (and it can't be split up again!
). This was the first time I noticed that in addition to "fixed" units that show a lock icon the game also has "static" units that are not in any way marked except by a rather inconspicuous text line.
Questions: What is the difference? I mean, both don't move.
And could static units be a bit more clearly marked? A lock too? A lamppost? A big soft wingchair? Anything that says "this thing won't move"?
Thanks!

. Okay, okay, maybe a padlock of a different color, like silver. It would also be good if they were hidden by pressing <CTRL><F1>. You do get used to knowing where there are after a while though.
.
