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Hard Activation problems again.........

Posted: Fri Oct 02, 2009 8:52 pm
by Mosby
So, I'm playing with the hard activation rule on, and I noticed that one of my leaders wasn't activated, but could still move.

What's the deal?

Posted: Fri Oct 02, 2009 9:09 pm
by arsan
Hi!

Most probably its WAD. Being Locked when not active is not automatic.
This parameters you can find on Command&Leaders.opt file (settings folder on your AACW installation) regulate hardened activation.
Its also modable just by changing the numbers there :thumbsup:


fixHARuleChanceMC = 50 // Hardened Activation rule: Chance in per cent of being not fixed in case of 100% MC (linear scaled in case of less MC)
fixHARuleChancePartSupply = 10 // Hardened Activation rule: Chance in per cent of being not fixed in case of Partial Supply
fixHARuleChanceNoSupply = 20 // Hardened Activation rule: Chance in per cent of being not fixed in case of No Supply

Probably the first line is the explanation you are looking for.
When in a 100 friendly MC region, a inactive leader only locks his stack 50% of the time.
With low or no supply the chance of being not locked increase.

Cheers

Posted: Fri Oct 02, 2009 10:21 pm
by Aurelin
But the tooltip when choosing the activation level says that an unactivated leader won't move at all.

Thus his query.

Posted: Fri Oct 02, 2009 10:35 pm
by arsan
I guess the tool tip could be improved, but they can hardly explain every little nuance and formula used by the game engine :bonk: :)
Or they will occupy half the game screen ;)

Posted: Fri Oct 02, 2009 10:39 pm
by Ebbingford
Tooltip should perhaps read

"Unactivated leader will sometimes be locked"



:D

Posted: Fri Oct 02, 2009 10:43 pm
by arsan
Yeah, it will be nearer the truth, but not very explicative either :D

Maybe something like "...will be locked when inactive on contested regions." :bonk:

Posted: Fri Oct 02, 2009 11:32 pm
by lodilefty
arsan wrote:Yeah, it will be nearer the truth, but not very explicative either :D

Maybe something like "...will be locked when inactive on contested regions." :bonk:


"...have a chance to be locked when inactive on contested regions."

Posted: Fri Oct 02, 2009 11:42 pm
by Gray_Lensman
deleted

Posted: Fri Oct 02, 2009 11:55 pm
by Mosby
Allrighty, I guess I'll have to get over it. It was about one of my own leaders anyways, so I should probably be happy.

Thanks y'all.

Posted: Sat Oct 03, 2009 9:22 am
by Ebbingford
Gray_Lensman wrote:That doesn't quite cover the partial/No supply conditions which might not necessarily be in an actually contested region.

How about this one?

[ATTACH]9295[/ATTACH]

Somewhat more vague but it allows for Pocus to change the non activated conditions as necessary. (This particular Tooltip resides in the LocalStrings__AGE.csv file which means it has to be generic enough for ALL the AGE games and not specific to AACW.) I was originally going to spell out the 3 exceptions above until I found it in the LocalStrings__AGE.csv file instead of the LocalStrings_ACW.csv file.

edit> If this one is acceptable, I'll have to "borrow" that particular LocalStrings file from Pocus later and make the change in his "official" version.


I think this needs to be changed for WIA and RoP as well ;)

Posted: Sat Oct 03, 2009 10:17 am
by arsan
Sounds better than mine! :thumbsup:

Posted: Sat Oct 03, 2009 11:43 am
by lodilefty
Gray_Lensman wrote:<snip>

edit> If this one is acceptable, I'll have to "borrow" that particular LocalStrings file from Pocus later and make the change in his "official" version.


Good for me [and WIA ;) ]! Go for it! :thumbsup:

Posted: Mon Oct 05, 2009 8:44 am
by Pocus
ok for me too :)