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Hard Activation problems again.........
Posted: Fri Oct 02, 2009 8:52 pm
by Mosby
So, I'm playing with the hard activation rule on, and I noticed that one of my leaders wasn't activated, but could still move.
What's the deal?
Posted: Fri Oct 02, 2009 9:09 pm
by arsan
Hi!
Most probably its WAD. Being Locked when not active is not automatic.
This parameters you can find on Command&Leaders.opt file (settings folder on your AACW installation) regulate hardened activation.
Its also modable just by changing the numbers there
fixHARuleChanceMC = 50 // Hardened Activation rule: Chance in per cent of being not fixed in case of 100% MC (linear scaled in case of less MC)
fixHARuleChancePartSupply = 10 // Hardened Activation rule: Chance in per cent of being not fixed in case of Partial Supply
fixHARuleChanceNoSupply = 20 // Hardened Activation rule: Chance in per cent of being not fixed in case of No Supply
Probably the first line is the explanation you are looking for.
When in a 100 friendly MC region, a inactive leader only locks his stack 50% of the time.
With low or no supply the chance of being not locked increase.
Cheers
Posted: Fri Oct 02, 2009 10:21 pm
by Aurelin
But the tooltip when choosing the activation level says that an unactivated leader won't move at all.
Thus his query.
Posted: Fri Oct 02, 2009 10:35 pm
by arsan
I guess the tool tip could be improved, but they can hardly explain every little nuance and formula used by the game engine
Or they will occupy half the game screen

Posted: Fri Oct 02, 2009 10:39 pm
by Ebbingford
Tooltip should perhaps read
"Unactivated leader will sometimes be locked"

Posted: Fri Oct 02, 2009 10:43 pm
by arsan
Yeah, it will be nearer the truth, but not very explicative either
Maybe something like "...will be locked when inactive on contested regions."

Posted: Fri Oct 02, 2009 11:32 pm
by lodilefty
arsan wrote:Yeah, it will be nearer the truth, but not very explicative either

Maybe something like "...will be locked when inactive on contested regions."
"...have a chance to be locked when inactive on contested regions."
Posted: Fri Oct 02, 2009 11:42 pm
by Gray_Lensman
deleted
Posted: Fri Oct 02, 2009 11:55 pm
by Mosby
Allrighty, I guess I'll have to get over it. It was about one of my own leaders anyways, so I should probably be happy.
Thanks y'all.
Posted: Sat Oct 03, 2009 9:22 am
by Ebbingford
Gray_Lensman wrote:That doesn't quite cover the partial/No supply conditions which might not necessarily be in an actually contested region.
How about this one?
[ATTACH]9295[/ATTACH]
Somewhat more vague but it allows for Pocus to change the non activated conditions as necessary. (This particular Tooltip resides in the LocalStrings__AGE.csv file which means it has to be generic enough for ALL the AGE games and not specific to AACW.) I was originally going to spell out the 3 exceptions above until I found it in the LocalStrings__AGE.csv file instead of the LocalStrings_ACW.csv file.
edit> If this one is acceptable, I'll have to "borrow" that particular LocalStrings file from Pocus later and make the change in his "official" version.
I think this needs to be changed for WIA and RoP as well

Posted: Sat Oct 03, 2009 10:17 am
by arsan
Sounds better than mine!

Posted: Sat Oct 03, 2009 11:43 am
by lodilefty
Gray_Lensman wrote:<snip>
edit> If this one is acceptable, I'll have to "borrow" that particular LocalStrings file from Pocus later and make the change in his "official" version.
Good for me [and WIA

]! Go for it!

Posted: Mon Oct 05, 2009 8:44 am
by Pocus
ok for me too
