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--- Ageod announces its second game ---
Posted: Thu Nov 02, 2006 3:19 pm
by Pocus
Dear players, The AGEOD team (creators of Birth of America) is very pleased to announce its new product: AGEOD’S AMERICAN CIVIL WAR – Our Hearts were touched with Fire A historically accurate, realistic and fun turn-based grand operational strategy game of the American Civil War. Based on an expanded and improved version of the “Birth of America” game engine, the game enjoys a very intuitive interface and is easy to learn. Compared to its predecessor, it features many additions such as new economic and political features,player control of troop recruitment, full chain of command from armies to brigades and much much more! Thanks for your attention, The AGEod Team.

Posted: Thu Nov 02, 2006 3:31 pm
by flintlock
[LEFT]Wonderful news!
Not only will the BoA engine undoubtedly be great with an American Civil War game, but the addition of the political and economic features along with other new gameplay enhancements sounds fantastic.
Where can I place my order?

PS: That fort graphic looks really good. Likely prudent to siege that before assaulting.
[/LEFT]
Posted: Thu Nov 02, 2006 4:44 pm
by Henry D.
Posted: Thu Nov 02, 2006 11:44 pm
by Queeg
Good news. Good choice.
Loved the BOA military focus
Posted: Fri Nov 03, 2006 4:39 am
by rwenstrup
I loved the military strategy focus in BOA...and have usually found economic and political features a burden in strategy games...please maintain the great formula you've had with BOA...maybe option politics and economics?
Thanks for the excellent game in BOA...and I've been hoping you'd do the Civil War...I know it will be very successful!
Posted: Fri Nov 03, 2006 10:27 am
by Ayeshteni
Oh don't leave out the economy and politics please. A very important aspect of the ACW.
look forward to this.
good work.
Aye.
Posted: Fri Nov 03, 2006 2:34 pm
by CristoFire-Ice
Great!!
Posted: Fri Nov 03, 2006 4:19 pm
by anarchyintheuk
Ayeshteni wrote:Oh don't leave out the economy and politics please. A very important aspect of the ACW.
look forward to this.
good work.
Aye.
Ditto. Really looking forward to it.
Posted: Fri Nov 03, 2006 7:27 pm
by Pocus
What we have added, and what we are adding, should please you. Specifics will follow in some days

Posted: Fri Nov 03, 2006 11:02 pm
by Dunhill_BKK
Great choice.
Part of me would like to see this game and the Take Command series merged. I think BOA is the best strategic game around and TC is surely the best tactical game.
I'll still hope for an AGEOD Great Northern War, or maybe a mod in the future.
Great work guys.
Cheers,
Posted: Sat Nov 04, 2006 8:12 am
by Korrigan
Dunhill_BKK wrote:Part of me would like to see this game and the Take Command series merged. I think BOA is the best strategic game around and TC is surely the best tactical game.
Funny that, I had the same thought last week playing your redcoat mod.
I was begining to think it is almost impossible to gather a team which will create a good strategical engine AND a good tactical engine. CoG and FL tried but their tactical engine (and AI) somehow lack some edge.
On the other hand, an AACW or BoA campaign would last for ever with such a feature. I also appreciate to finish a campain in a week-end.
Posted: Sat Nov 04, 2006 10:34 pm
by Dunhill_BKK
I think fighting the strategic battle would be optional, for those who wish to finish in a weekend.
Its something to think about. I reckon a really good modder could use a third program to connect the two games, if we have access to the unit strengths data for input into a battle in MMG. MMG is so wide open we can model just about any Civil war battle. Things will improve once we get more maps.
However, the guys at MMG are going to be taking a break, so we wont be seeing a new game soon, just more mods.
Cheers,
Posted: Sat Nov 04, 2006 10:54 pm
by blackpowderscout
Great idea!!!! When can we expect this product to be released??
Adam
Posted: Sun Nov 05, 2006 12:29 am
by Sol Invictus
Pocus said February '07; give or take a month.
Posted: Sun Nov 05, 2006 12:56 am
by type7
Posted: Sun Nov 05, 2006 4:15 am
by Hohenlohe
Posted: Sun Nov 05, 2006 8:27 am
by Korrigan
Dunhill_BKK wrote:a really good modder could use a third program to connect the two games, if we have access to the unit strengths data for input into a battle in MMG.
One shall have a look
here, and one shall be satisfied.

Posted: Sun Nov 05, 2006 1:04 pm
by billpepperman
Awesome. When is the release?
Posted: Sun Nov 05, 2006 1:24 pm
by Korrigan
Early 2007

Posted: Sun Nov 05, 2006 8:24 pm
by E.J. Smith
Absolutely brilliant. Civil War Generals 2 was probably the last good strategy-level Civil War game made. That was seven years ago. Given the excellence of BOA, your Civil War game will probably set the benchmark and make a lot of devoted AGEOD fans in the process.
Posted: Mon Nov 06, 2006 2:48 am
by gwgardner
Sounds like a winner. Based upon my impression of BOA, I can assure you I will purchasing the new game.
Posted: Mon Nov 06, 2006 9:18 am
by Leibst
Pocus,
The release could be around first weeks of 2007?
we want more news!

Posted: Mon Nov 06, 2006 11:52 am
by Pocus
february 2007 +- 1 month. It will depends on our progress in the following weeks.
We will post something else tomorrow, but no screenshots before december

Posted: Mon Nov 06, 2006 8:09 pm
by oi_you_nutter
Pocus wrote:february 2007 +- 1 month. It will depends on our progress in the following weeks.
We will post something else tomorrow, but no screenshots before december
WHAT no screenshots before december.... what a tease
Posted: Mon Nov 06, 2006 9:37 pm
by Korrigan
oi_you_nutter wrote:WHAT no screenshots before december.... what a tease
Yeah, almost tantric, isn't it?

Civil War
Posted: Tue Nov 07, 2006 2:10 am
by Brett
How large will the scope of the game be?
Specifically, will the game include the Trans-Mississippi theater?
Posted: Tue Nov 07, 2006 4:38 am
by Dunhill_BKK
I had a brief look at the modding file. I'm not sure it will offer the interconnection we need.
I was suggesting that instead of letting BOA handle the battle, that we transmit the battle data, unit info mostly, to the Rebels and Redcoats mod for TC2M and then fight out the battle there. The result of the tactical battle would then have to be used as output for the BOA results. (I don't know if we can get unit info at the end of a TC2M battle.)
Its not a huge problem, but not an easy one for a modder.
Posted: Tue Nov 07, 2006 7:06 am
by Pocus
Brett wrote:How large will the scope of the game be?
Specifically, will the game include the Trans-Mississippi theater?
a part of it at least...
wind
Posted: Tue Nov 07, 2006 1:37 pm
by moustic
[CENTER]
smoke and the flag on the second boat !
a
problem of wind… not ?[/CENTER]
Posted: Tue Nov 07, 2006 1:47 pm
by Sandra
Indeed...
