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Posted: Sun Jun 28, 2009 2:10 am
by Gray_Lensman
deleted
Posted: Sun Jun 28, 2009 3:07 am
by Benihana
I'd rather see more effort on new titles. I think we're all hoping AACW2 is somewhere on the horizon, the sooner it gets here the better.
Posted: Sun Jun 28, 2009 3:20 am
by Mosby
I'd still like to see a bit of support, and just how much man power does fixing a few of these issues really take away?
Posted: Sun Jun 28, 2009 3:34 am
by Gray_Lensman
deleted
Posted: Sun Jun 28, 2009 4:44 am
by Colonel Dreux
In principle I like the idea of freezing it. You always want to play the cleanest most updated version and then edit what you want from that. However, I believe it is also a good thing to continually re-work 'definciecies' whenever they may arise. Tough call. It'll all be moot at one point once a new version came out.
I'd go with don't freeze it then. People can decide what they want to do and take whatever updated version and play with it.
Posted: Sun Jun 28, 2009 8:27 am
by Eugene Carr
My vote would be to continue with support if it can be done without detriment to AGEOD's work. Perhaps making data changes could be spread around to reduce the workload.
I think the issue for modders isnt so much the new features as not having them in DB format. I would guess that most mods are stuck at 1.13b for that reason.
S! EC
Posted: Sun Jun 28, 2009 8:43 am
by GlobalExplorer
In theory I support freezing, but only if there is enough development from modders to make up for it.
Posted: Sun Jun 28, 2009 10:32 am
by caranorn
I am selfishly for continued support. I know it's a lot of work for volunteers as I took part in open-betas before. But I've also had bad experience with some mods, and I haven't actually found a mod for an Ageod game that was fully satisfying to me. In the future I might install the ACW beta and contribute too, just can't do it right now...
Posted: Sun Jun 28, 2009 11:47 am
by GlobalExplorer
Try to separate cause and effect. Really you can't expect a lot of mods if there is a new patch every 1 or 2 months. Continuous patching and modding are mutually exclusive, every modder will understand this. So in that respect, there can't be many mods as long as Ageod keeps patching the game on a continuous base.
Posted: Sun Jun 28, 2009 1:17 pm
by Gray_Lensman
deleted
Posted: Sun Jun 28, 2009 1:30 pm
by Eugene Carr
Gray_Lensman wrote:You can't have multiple copies of "official" files because some data will inevitably be overlooked. This does not mean the work can't be spread around between other volunteer betas, but it does mean that ultimately whatever they work up still has to go thru a single point of accountability (a.k.a. coordinator). FYI, at this moment, Runyan is working with the Models.xls database file to rework and have playtested some new Cavalry cohesion/Patrol/Evade values, but in the end, this file comes back to me to be given the treatment described above.
I wasn't suggesting otherwise in fact I was meaning something similar to above.
S! EC
Posted: Sun Jun 28, 2009 1:49 pm
by Gray_Lensman
deleted
Posted: Sun Jun 28, 2009 2:05 pm
by Gray_Lensman
deleted
Posted: Sun Jun 28, 2009 2:12 pm
by RangerBooBoo
My vote is to continue support.
Posted: Sun Jun 28, 2009 4:22 pm
by AndrewKurtz
I also vote to continue support. I'd argue that modders aren't supporting anything higher than 1.13b because it is the latest release

Why mod for a beta?
It's doubtful we'll get significant engine changes until a AACW2, but changes that can be made by the volunteer network that improve the released game (such as the Kentucky changes IMHO) should continue.
That said, it is a lot of work by pure volunteers. So the day they tire of it is the day it should stop.
Posted: Sun Jun 28, 2009 5:01 pm
by Franciscus
Sorry, but I will not vote. The way the question is worded, it is a foregone conclusion that the majority will vote for continuing support. My opinion? I love all the improvements that have and are being done to AACW, but probably all those manhours could also be else employed in starting work in AACW 2. Market wise, it even could be a better option for Ageod. But in the end, it is you, Gray, that decides how to employ your time.
Posted: Sun Jun 28, 2009 7:22 pm
by richfed
I voted for continued support. 1.13B is stable, but I like the changes in 1.14 RC**, so I would not want support to cease until this version is as stable as 1.13B - clearly, it's not there, yet.
After that, I would still favor continued support, UNLESS, it was a BOA/WIA deal --- stop work on "one" to bulid a better "two". That seems the best for all - more revenue for AGEOD; and we players get continued fixes for our addiction!!
I love this game and would like to see it continue to get better. Spoiled, I know, but the game, as good as it was on release, has come such a long way. The possibilities of continued improvement seem endless ...
Posted: Sun Jun 28, 2009 8:27 pm
by Franciscus
richfed wrote:I voted for continued support. 1.13B is stable, but I like the changes in 1.14 RC**, so I would not want support to cease until this version is as stable as 1.13B - clearly, it's not there, yet..
Absolutely. Whatever you do, please first finish 1.14...

Posted: Sun Jun 28, 2009 8:30 pm
by Rafiki
Franciscus wrote:Absolutely. Whatever you do, please first finish 1.14...
Hehe, +1

Support Aacw!!!
Posted: Sun Jun 28, 2009 10:46 pm
by tagwyn
HeHeHe +3
Posted: Mon Jun 29, 2009 12:08 am
by Gray_Lensman
deleted
Posted: Mon Jun 29, 2009 1:09 am
by Prussian Prince
I would like to see continued support but would like newer games to come out. If the people involved in keeping this game up are being taken away from newer projects then No, freeze the support.
Posted: Mon Jun 29, 2009 2:05 am
by Gray_Lensman
deleted
Posted: Tue Jun 30, 2009 4:57 am
by AndrewKurtz
Franciscus wrote:Sorry, but I will not vote. The way the question is worded, it is a foregone conclusion that the majority will vote for continuing support. My opinion? I love all the improvements that have and are being done to AACW, but probably all those manhours could also be else employed in starting work in AACW 2. Market wise, it even could be a better option for Ageod. But in the end, it is you, Gray, that decides how to employ your time.
I disagree completely. I believe the type of hours being put into AACW are mostly DB/event work while AACW2 will require a lot of programmer time. The type of skills sets are totally different and just because you stop working AACW doesn't mean you magically have the resources needed to start AACW2.
Posted: Tue Jun 30, 2009 8:45 am
by Franciscus
Of course, I have no idea how a game is developed, but I presume that DB/event work is very important also in the initial developing stages of a game. That kind of work was being done in the development of VGN more that 6 months ago.
But let me be clear. I am not asking anything of Gray. I feel he owes nothing to us players, and I would not presume to dictate how a volunteer employs his time, that's all. He alone will decide, now and in the future.
Posted: Tue Jun 30, 2009 1:26 pm
by Gray_Lensman
deleted
Posted: Wed Jul 01, 2009 4:19 am
by Hohenlohe
That you will borrow us your time for a better support is welcome and very nice, thank you Gray_Lensmen.
greetings
Hohenlohe
Posted: Wed Jul 01, 2009 9:52 am
by MrT
Hohenlohe wrote:That you will borrow us your time for a better support is welcome and very nice, thank you Gray_Lensmen.
greetings
Hohenlohe
x2
Posted: Wed Jul 01, 2009 12:57 pm
by oldspec4
A definite yes to continuing AACW support for me.
Posted: Wed Jul 01, 2009 3:18 pm
by Ian Coote
keep up the good work Gray,you and a few others, have made this great game a true gem.