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Discipline effect on hit chance
Posted: Tue Mar 24, 2009 10:49 pm
by Sorel
The Wikki and the manual say discipline affects chance of hitting. How does it work?
Let´s take, for example, a 16 defensive fire unit with discipline 10. Which would be the difference with the same unit but with discipline 5? (let´s suppose all others elements that affect hitting chance stay the same).
Posted: Wed Mar 25, 2009 9:24 am
by Big Ideas
Once an element takes a hit it has to check its discipline every hour it remains in the battle. If it fails the test the unit becomes shaken and has its rate of fire decreased for the current round! ( and of course it has to check again next hour even if not hit again).
In addition, an element that is hit during fire combat must make a check based on its current cohesion. If it fails this check, it is routed off the field. Further- when the number of routed units becomes too large, the whole force is routed and must withdraw, suffering possible extra losses while retreating.
Also discipline is one of the factors on a long list of 13 influences that affects an element's chance of successfully firing.
So your unit with a discipline of ten should have a greater chance of maintaining its rate of fire if it is hit, and have a greater chance of firing.
NB: the other factors on the list:
discipline,
experience level,
leader's off/def rating,
cover,
weather,
leader's special abilililililities,
command penalties,
lack of ammo and or general supply
friendly supply wagon 10%,
river crossing,
forced march,
passive posture,
trench levels above five for art only
Posted: Wed Mar 25, 2009 3:41 pm
by Sorel
Big Ideas wrote:Also discipline is one of the factors on a long list of 13 influences that affects an element's chance of successfully firing.
Thank you very much for your help. I was trying to understand how does it exactly affects this chance of successfully firing.
Perhaps, (just a hypothesis) discipline adds to cohesion and the rest of factors in order to arrive to a percentage that, then, is multiplied to offensive/defensive value?
I mean: 16 (defensive fire value) x (cohesion + discipline + all factors in the list) = probability of hitting?
Posted: Wed Mar 25, 2009 5:26 pm
by Mickey3D
Big Ideas wrote:Also discipline is one of the factors on a long list of 13 influences that affects an element's chance of successfully firing.
Very interesting. Where did you get this wealth of details ?
Posted: Wed Mar 25, 2009 5:32 pm
by Evren
Mickey3D wrote:Very interesting. Where did you get this wealth of details ?
Check out the AACW manual
Or the Wiki.
Posted: Wed Mar 25, 2009 6:18 pm
by Pocus
Battle logs in Error logging (Full logging) mode.
Each Discipline above 5 gives +5% bonus to to hit chance. The reverse if under 5. By +5% I don't mean 'absolute percent', i.e if you had 20% chance, you don't have 25%, but you now have x1.05 more chance, i.e 21%.
Posted: Wed Mar 25, 2009 10:04 pm
by Sorel
Thanks Pocus. That´s the information I was searching for