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Intercept/Pursuit from same region

Posted: Mon Mar 23, 2009 8:50 pm
by 77NY
I found this question raised in an old thread but could not find out whether there was a resolution.

Since the intercept order does not work for units starting in the same region as the enemy unit they might want to chase down (apparently WAD), how do players handle this?

I'm thinking of situations where the defender won a battle late in the previous turn and the attacker went passive but without enough time to finish retreating out of the region. Often they will start the next turn with an order to move to a friendly region with partial credit toward the move (e.g., maybe only 1 day needed to finish the move on the following turn).

Thoughts?

Posted: Tue Mar 24, 2009 1:32 am
by soloswolf
Go offensive and hope he doesn't evade you and/or march to the region you think he may be retreating to/towards.

Posted: Tue Mar 24, 2009 1:39 am
by soundoff
soloswolf wrote:Go offensive and hope he doesn't evade you and/or march to the region you think he may be retreating to/towards.


He normally will evade you though :( At least in my experience :coeurs: Fortunately, as its usually exclusively cavalry we are talking about, it rarely matters....unless you let it get under the skin. ;)

Posted: Tue Mar 24, 2009 1:52 am
by Banks6060
I had a little issue with this too. I think this would probably need to be looked at. A unit should be able to "intercept" another one whether their in the same region or not.

Posted: Tue Mar 24, 2009 2:02 am
by soundoff
Banks6060 wrote:I had a little issue with this too. I think this would probably need to be looked at. A unit should be able to "intercept" another one whether their in the same region or not.


+1 but until it happens (if ever)...just go with the flow :thumbsup:

Posted: Tue Mar 24, 2009 2:06 am
by soloswolf
While you won't follow them around, going offensive in the same region is just like 'catching' them (once anyways). Then you get to try to engage them and if you fail, they get away.

One of the reasons I like the current set-up is that if I had the enemy fall in my lap, I would assume I could get the drop on them and stand to fight in the region I was in. I also like the challenge of guessing their retreat route.

As far as actually trying to intercept... It is rare that it succeeds anyways. The first thing an enemy will do is cut the rails they are on top of and eliminate that option of 'out running' them, so it really just comes down to a foot race in almost every instance, followed by the chance to engage them if you find yourself in the same region. (Which you get if you start in the same region anyways... )

Posted: Tue Mar 24, 2009 2:08 am
by soloswolf
Also, Banks, don't you have an AAR to write?!

:innocent:

:mdr:

Posted: Tue Mar 24, 2009 2:18 am
by Jim-NC
soloswolf wrote:Also, Banks, don't you have an AAR to write?!

:innocent:

:mdr:


Hear Hear. :D It's been a few days. :blink:

Posted: Tue Mar 24, 2009 3:49 am
by Chertio
+1 for 77NY... setting a force to chase another command (in another region) doesn't work usually (cat does not actually catch mouse) but at least the persuer goes off in the right direction.

If they start in the same region the persuer just has to guess where the persued might be going next, because the "chase this command" order cannot be given.

Especially aggravating when cav are chasing cav or raiders etc... ohhh I thought you might head down towards Louisville but there you are in Chicago.

Trail went cold.

Posted: Tue Mar 24, 2009 4:05 am
by soloswolf
It is important to acknowledge that if you do start in the same region, you at least have a chance to engage. Particularly if we are also acknowledging that the chasing unit rarely finds it's quarry.

I do ultimately agree that you should be able to do both. That is, get your chance to engage as well as follow them out of the region...

Posted: Tue Mar 24, 2009 8:58 am
by Mickey3D
Banks6060 wrote:I had a little issue with this too. I think this would probably need to be looked at. A unit should be able to "intercept" another one whether their in the same region or not.


:thumbsup:

Posted: Tue Mar 24, 2009 7:34 pm
by TheDoctorKing
+2

I get the impression that if you are chasing another unit, you only get one test per turn to determine if you catch them. That makes cavalry raiders much more survivable. I think one way to deal with the frustrating hordes of raiders problem is to allow a test each day that the two units are in the same area to see if the pursuers made contact. Then your 10% chance to make contact becomes much more threatening and maybe people will stop sending hordes of single regiments wandering the enemy's rear areas.