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Entrenched Artillery Ship Bombardment
Posted: Sun Mar 22, 2009 9:49 pm
by SkyWestNM
My PBEm opponent is telling me that none of my artillery emplacements are firing at his passing ships. The emplacements are both in and out of structures AND are entrenchment level 5+. My older coastal forts with coastal artillery seem to occasionally fire.
What am I doing wrong?
Thanks in advance.
SkyWestNM
Posted: Sun Mar 22, 2009 10:19 pm
by Gray_Lensman
deleted
Thanks, Grey!
Posted: Sun Mar 22, 2009 10:30 pm
by SkyWestNM
You are really on top of things, Grey. I read your posts most all the time and I'm glad burnout on ACW has not arrived. Excellent! Thanks for answering so quickly.
So, Vicksburg (with a triple adjacency, I think) has fire at boats going up or down river possible, correct?. And so Adams, MS, below it, with one adjacency, does not? Is this also correct?
Will I always read about a bombardment in the combat results messages then when a bombardment happens?
I'm wasting alot of my artillery waiting and watching for Union gunboats that thumb their noses at me as they go by, huh?

Posted: Sun Mar 22, 2009 10:47 pm
by Gray_Lensman
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Posted: Sun Mar 22, 2009 11:38 pm
by Gray_Lensman
deleted
Posted: Mon Mar 23, 2009 12:49 am
by Gray_Lensman
deleted
Posted: Mon Mar 23, 2009 4:33 am
by SkyWestNM
Thanks Grey,
When I had looked into some of the coding files on individual regions (whew there were over 1700+) I noticed a series of numbers in each which I assumed were used to define adjacencies et al. Thanks for confirming that. And thanks for goin the extra mile to show me where map issues can be somewhat cryptic. I see as a cartographer, that is your special interest.
Can I assume then, if no bombardment message is forthcoming at turn end, that bombardment did not occur? I need to stop asking my opponent if I hit his ships?

Posted: Tue Mar 24, 2009 2:19 am
by Gray_Lensman
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Posted: Tue Mar 24, 2009 2:32 am
by soundoff
Gray_Lensman wrote:SkyWestNM:
Anyone wishing to give me feedback on whether this region should be swamp terrain instead of Hill terrain, please do so...
Well I'm not American so what the heck do I know but from this link surely it has to be swamp
http://www.48ovvi.org/oh48hd3.html
Posted: Tue Mar 24, 2009 3:20 am
by Gray_Lensman
deleted
Posted: Tue Mar 24, 2009 3:36 am
by soloswolf
While I think hills could certainly apply as well, I think that making it swamp would help illustrate (in game) the difficulties of a landing there. The various tributaries to the Big Black, Yazoo (and ultimately Mississippi) are fueled by the slight elevations on either side of the Mississippi. And the case for hills is made stronger by the fact that Hayne's Bluff was never really reached due to it's commanding position. However, all accounts I have read of moving men and material in that area speak to the immense difficulty created by the constantly wet ground.
I say swamp.
Haines Bluff, MS ?
Posted: Tue Mar 24, 2009 3:37 am
by SkyWestNM
You musta renamed it too.

The game's region finder (cntrl-f) comes up empty. I visited down there thirty years ago and it is really diverse. Much of the earthworks and lunettes were still there. The area around is very diverse and could be either hill or marsh. The lowlands are swampy but much of the higher ground is both lightly (scrub oak/pine) or heavily vegetated (overgrown with "wait a minute" vines and fallen trees). Confusing for us city bound folks to navigate. You could call it either.
I see you have Grant performing his end around.

Posted: Tue Mar 24, 2009 3:45 am
by soloswolf
A quick note regarding spelling...
Period maps seem to note "Haine's Bluff" as you have it now. Current maps show "Haynes".
Posted: Tue Mar 24, 2009 12:34 pm
by Gray_Lensman
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Posted: Tue Mar 24, 2009 12:50 pm
by Gray_Lensman
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Posted: Tue Mar 24, 2009 5:12 pm
by SkyWestNM
Got it Gray! Thanks. I figured it out after I read your post elsewhere that Haynes Bluff is a new created region.
Now just to make sure I understand correctly, the double adjacency must occur anywhere on the river next to the region, NOT just the structure, correct?
Posted: Tue Mar 24, 2009 9:46 pm
by Gray_Lensman
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Posted: Tue Mar 24, 2009 10:26 pm
by SkyWestNM
I got it, Gray. Thanks for helping me understand so wonderfully with screen shots. I appreciate the extra time you have spent to educate me. I had previously thought just moving next to an artillery piece caused a shore bombardment.
a. And, I assume, it does not matter whether the artillery piece is in a structure or not. Not to be a pest, but river bomabardment occurs so long as artillery is entrenched in the region at 3+, correct?
b. Does that mean a division/Corp on bivouac in a region with entrenchments fires all its inherent Division/Corps artillery as a shore bombardment?
Posted: Thu Mar 26, 2009 2:54 am
by Gray_Lensman
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Posted: Thu Mar 26, 2009 3:40 am
by soloswolf
Very nice! It ill be interesting to see if it comes into folks' plans now...
(And by 'now' I mean when it actually comes out...

)
Posted: Thu Mar 26, 2009 6:21 am
by Banks6060
Great work Gray!! As always of course

.
Posted: Thu Mar 26, 2009 7:13 am
by Comtedemeighan
Looks good

Posted: Wed Apr 01, 2009 9:05 pm
by runyan99
I just ran a test, and once again the buttons are wrong.
Guns entrenched to level 5 will NOT bombard if the button is unpressed (which is opposite of what the button says it does).
If you press the button, the guns WILL bombard.
This feature has been frequently buggy and confusing since version 1.0, and it's frustrating that it still does not work properly.
Posted: Wed Apr 01, 2009 9:20 pm
by Gray_Lensman
deleted
Posted: Wed Apr 01, 2009 10:34 pm
by 77NY
Gray_Lensman wrote:Curious, Did you check it against the v1.13d Public Beta (RC1a) release? That's a newer executable that now supercedes v1.13b.
hold on... I'll provide you the v1.13d executable separately for your test... (keep your v1.13b however for reverting back)
.
Coastal arty now has 200 power instead of 30. Is that WAD under 1.13d?
Ouch....
Posted: Wed Apr 01, 2009 10:41 pm
by SkyWestNM
This is prolly the answer to my original question and why all my grey suited artillerists along the Mississippi have asked for permanent furloughs.
I'll try it (sigh) this next turn Sept 63.
Posted: Thu Apr 02, 2009 4:49 am
by runyan99
Gray_Lensman wrote:Curious, Did you check it against the v1.13d Public Beta (RC1a) release? That's a newer executable that now supercedes v1.13b.
.
Sorry Gray, I'm not going to install a beta right now. I ran the test with 1.13b.
Posted: Thu Apr 02, 2009 7:24 pm
by Gray_Lensman
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Posted: Thu Apr 02, 2009 7:29 pm
by runyan99
Don't you have a change log from 1.13b to 1.13d?
Posted: Thu Apr 02, 2009 7:37 pm
by Gray_Lensman
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