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Questions, Questions, Questions...

Posted: Tue Feb 10, 2009 11:35 pm
by rabit123
1. What happens if I have money & conscripts in the black, but go slightly in the red, say -2 tons in war supplies, to purchase a new unit? If any one of the three categories is in the red, does that mean the purchase is not made?

2. Continuation from #1, will a purchase be successful if all three categories are in the red? If I can go in the red, how far can I go and still buy new units?

3. Playing a scenario, I purchased "light" industrialization for Missouri in turn one. My understanding is that once I make this purchase industrialization will continue at the "light" level until either I buy the next higher level or remove it. But when I checked my level of industrialization after turn two, it was gone. How does that work exactly?

Just starting to play and love the game! The "planned balance" (war economy) is confusing me. Appreciate the help in advance. :) Cheers.

Posted: Wed Feb 11, 2009 2:00 am
by soloswolf
1+2) You cannot build anything without the resources. I am not sure how it decides what is not built. (Last item selected, most expensive... ?) Presumably you will not be in the red for too long, as you cannot build anything requiring a resource that you do not have. So you should build yourself back up soon enough.

3) It will stay as long as you have the resources to pay for it. If at any point during a turn's resolution you do not have the funds, it will go away.

As an aside, MO is such a swing state that I would say it is generally unwise to industrialize there. (On turn one anyways. If you secure it, then by all means have at it. But it would be a terrible waste to industrialize there and then have it all get taken from you.

Posted: Wed Feb 11, 2009 2:26 am
by bburns9
soloswolf wrote:

As an aside, MO is such a swing state that I would say it is generally unwise to industrialize there. (On turn one anyways. If you secure it, then by all means have at it. But it would be a terrible waste to industrialize there and then have it all get taken from you.


As another newbie, I learned the above lesson the hard way on my first go round. I industrialized with insufficient forces in MO. CSA came up through Fayetteville and took Springfield then Rolla along with my factories. I would wait until you have a significant force in MO to defend the northern cities. I now industrialize only lightly, WI, DE, NJ (not too expensive). This has worked out well for me in my current 1861 campaign, well until the game stalled! Hopefully Ageod can figure it out, I'm suffering from withdrawal.

Posted: Wed Feb 11, 2009 2:48 am
by rabit123
Thanks for the info. Much clearer now. I started with the Trans Mississippi scenario...so playing MO is really the only option. Cheers.

Posted: Thu Feb 12, 2009 5:43 pm
by mikee64
unrelated, but a couple more things - I couldn't find anything either in wiki or from a search here, and am at work at the moment so I can't test it:

1. Is a harbor alone enough to provide shelter from winter attrition? IOW, does it act as a structure in this case or do you need to have a town or fort also?

2. I've never relocated the CSA capital - is this option to move it to another city still available after Richmond is captured by the US?

thanks!

Posted: Thu Feb 12, 2009 7:58 pm
by Redeemer
mikee64 wrote:unrelated, but a couple more things - I couldn't find anything either in wiki or from a search here, and am at work at the moment so I can't test it:

1. Is a harbor alone enough to provide shelter from winter attrition? IOW, does it act as a structure in this case or do you need to have a town or fort also?

2. I've never relocated the CSA capital - is this option to move it to another city still available after Richmond is captured by the US?

thanks!


1) Yes, harbor is a structure and will protect from winter.
2) I believe at that point it is moved for you :-)

Posted: Thu Feb 12, 2009 11:05 pm
by mikee64
Redeemer wrote:1) Yes, harbor is a structure and will protect from winter.
2) I believe at that point it is moved for you :-)


1. Thought so, just wanted to confirm w/o having to do a lot of testing.
2. :D That makes sense, I was just wondering what the exact consequences were of losing the capital while it was the capital. If you move it voluntarily you pay in $ and NM depending on where you move it. Not sure how it works though if you lose it. May have to test this out if no one speaks up.

Thanks Redeemer!

Posted: Sat Feb 21, 2009 2:36 am
by mikee64
OK, so either no one has ever lost Richmond or they just don't want to admit it... the first time it happens to me in pbem I can be as surprised as Jeff Davis! :thumbsup:

Serious question about the "enter structure" button. My understanding from many patches ago was that this button worked as the tooltip says; that is, if moving, you click this to enter the structure upon arrival. So far so good.

Now, if not moving, I thought this button would have no effect, unless you are attacked and retreat, in which case if you have it clicked you will retreat into the structure instead of out of the region. This per Pocus' comments recently. Again, sounds good.

But, in my current game, I had some forces entrenched nicely outside key cities which I wanted to hold at all costs. I had garrisons inside already, so I clicked the "enter structure" button for my forces defending outside just in case they were attacked and retreated. They were not moving and in standard defend posture....

much to my surprise, these "outside guys" all abandoned their works and moved into the structure, without being attacked. Not working as I understood it - if you want a static unit already in a region to enter a structure you just drag him there during your orders, right?

WAD?

Posted: Sat Feb 21, 2009 2:52 am
by Gray_Lensman
deleted

Posted: Sat Feb 21, 2009 3:01 am
by mikee64
ok, thanks, my misunderstanding then, but the tooltip says:

"Click to order your army to enter the Structure of your destination region as soon as possible (if the army has a move order)"

The "if the army has a move order" combined with Pocus' confirmation recently that "enter structure" is a way to retreat inside instead of away, when defending, is what is confusing me... but if WAD, then all is fine.

...edit.. I was replying while you were editing yours... got it.

Posted: Sat Feb 21, 2009 5:10 am
by Chertio
I have managed to lose both Washington and Richmond to the AI :p arty: and also taken both :turc: , each time meant immediate victory/defeat without any transfer or chance to transfer.

So I think one would have to take the decision :p ompom: before the capital is captured, or lose the game.

Obviously I lost my capital(s) because I was curious to see the outcome, not because I am incompetent :p ouet: