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movement path changed?

Posted: Fri Oct 24, 2008 1:13 am
by danny noonan
In my current PBEM game, I had troops bypassing Jefferson, MO via riverine transport, landing in the region to the west, and then attacking (to avoid river landing penalties). Instead, the troops landed directly at Jefferson (which is obvious from the day they arrived in this region- had they peformed the movement as plotted it would have been later in the turn) and were, suprisingly, slaughtered. Why?
this is with 11.d

Posted: Fri Oct 24, 2008 2:35 am
by Gray_Lensman
deleted

Posted: Fri Oct 24, 2008 3:05 am
by patryn8
Can you uncheck the AI box at any time, or do you have to do it before you start the PBEM game?

Posted: Fri Oct 24, 2008 3:28 am
by Gray_Lensman
deleted

Posted: Fri Oct 24, 2008 8:42 am
by Pocus
No need for that from the Host player, but it won't do harm either. Here is the logic:

a) if a turn exists (ORD file), the AI don't play.
b) if turn 1 and no turn exists, the AI plays and flags the file (AI file)
c) if turn 2+ and no turn exists, two things can happen:
- the file is flagged AI file: the AI plays.
- the file is not flagged AI file: before hosting, whoever hosts get a pop-up window saying that the turn was a 'Human' turn and that the AI will take over the position.

So if the host pays attention, there is absolutely no need to uncheck the box.

Posted: Fri Oct 24, 2008 3:49 pm
by Daxil
Pocus wrote:No need for that from the Host player, but it won't do harm either. Here is the logic:

a) if a turn exists (ORD file), the AI don't play.
b) if turn 1 and no turn exists, the AI plays and flags the file (AI file)
c) if turn 2+ and no turn exists, two things can happen:
- the file is flagged AI file: the AI plays.
- the file is not flagged AI file: before hosting, whoever hosts get a pop-up window saying that the turn was a 'Human' turn and that the AI will take over the position.

So if the host pays attention, there is absolutely no need to uncheck the box.


So is there any way to explain what happened here, Pocus? I really think the ai took over for me with those particular commanders.

http://www.ageod-forum.com/showthread.php?t=11005

Posted: Fri Oct 24, 2008 4:12 pm
by Pocus
As you are in PBEM, this is the host mistake. 95% sure.

Posted: Fri Oct 24, 2008 4:43 pm
by Daxil
Well, I guess what I'm asking is: are there ever any situations where the ai is designed to take over besides just issuing conflicting orders?

Posted: Fri Oct 24, 2008 5:01 pm
by arsan
Not seems to be the case reported by the thread started, but the Ai can auto cancel an attack on a region ordered by you an retire to an adjacent region before a battle if the enemy is clearly too strong to even try.

Happens frequently when the enemy heavily reinforces a position while your stack is on the way, making the attack you ordered a suicide.

For example, suppose you as the USA orders a couple of brigades located at Washington to secure Harpers ferry which is held just my a weak CSA militia unit.
While your troops are on the way to H-F, Jackson and a strong CSA corps arrives on H-F. Your Ai brigade commander will look at how the situation has developed and as soon as he arrives at H-F, try to retreat before the battle, to the other side of the Potomac on Passive posture, overriding your attack orders.
Usually, this kind of Ai takeovers are for the best. :thumbsup: