Giving the AI more troops?
Posted: Mon Oct 20, 2008 5:21 pm
I think I've reached a point where it's too easy to enjoy the game on normal, because I already know that I will win quite comfortably. I am thinking about ways to make it more challenging, but without using the "hard" difficulty.
Of course I tried to set the difficulty higher. Problem is that this gives the AI unfair advantages, and like all similar difficulty measures in other games, I don't like it.
What would imo work much better is an option to give the AI more troops. That way the game would become more challenging because you are outnumbered, but not in an unfair way (cheating in resolving the battles). And I think this would work for both sides, CSA and USA, because in spite of their different strategy both face additional difficulties when there is more opposition. At least until point where the CSA AI actually outnumbers the north, though even that could be fun as an alternative history scenario ("Yankees defending"
).
So my question today is, does there exist a setting that I can use to raise the available forces for one side selectively, depending on what is the AI?
And wouldn't it be enough to raise the economic income for the AI? so it can order additional troops / reinforcements, without the need to rescript the scenarios? Resp. is there a way to do such things through the ini / scenario files?
Like:
[font="Courier New"]incomeX = incomeX * modifer_AI[/font]
(modifer_AI = 1.0 by default)
I am a programmer and think I would probably have put such a setting already in the engine, that's why I ask. It would be an easy way to tune the difficulty for the player!
I would like to know what other players think about the idea in general, and hopefully Pocus or someone can enlighten me about the feasibility ..
Of course I tried to set the difficulty higher. Problem is that this gives the AI unfair advantages, and like all similar difficulty measures in other games, I don't like it.
What would imo work much better is an option to give the AI more troops. That way the game would become more challenging because you are outnumbered, but not in an unfair way (cheating in resolving the battles). And I think this would work for both sides, CSA and USA, because in spite of their different strategy both face additional difficulties when there is more opposition. At least until point where the CSA AI actually outnumbers the north, though even that could be fun as an alternative history scenario ("Yankees defending"

So my question today is, does there exist a setting that I can use to raise the available forces for one side selectively, depending on what is the AI?
And wouldn't it be enough to raise the economic income for the AI? so it can order additional troops / reinforcements, without the need to rescript the scenarios? Resp. is there a way to do such things through the ini / scenario files?
Like:
[font="Courier New"]incomeX = incomeX * modifer_AI[/font]
(modifer_AI = 1.0 by default)
I am a programmer and think I would probably have put such a setting already in the engine, that's why I ask. It would be an easy way to tune the difficulty for the player!
I would like to know what other players think about the idea in general, and hopefully Pocus or someone can enlighten me about the feasibility ..