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Kamikaze Johnston
Posted: Mon Oct 13, 2008 10:22 pm
by Chaplain Lovejoy
CSA/Athena send Johnston into this suicidal battle during harsh weather. Version 1.11d, AI set to normal aggressiveness, slight FOW advantage, extra time to think.
I can't think of any good reason Athena would do this, except faulty detection. Thoughts?
Posted: Tue Oct 14, 2008 1:35 am
by Gray_Lensman
deleted
Posted: Wed Oct 15, 2008 1:57 am
by Chaplain Lovejoy
Version 1.11d, no mods. Saved game here:
http://www.mediafire.com/?mzd3tzt1qay
I'm up to early Jan 62, so I hope it's straightforward to figure out which of the backup saves is early Nov 61.
Learned my lesson. No more incomplete posts (assuming this is not one of those).

Posted: Wed Oct 15, 2008 2:30 am
by Gray_Lensman
deleted
Posted: Wed Oct 15, 2008 9:58 am
by Pocus
No save with an Early november turn with Johnston losing a battle at day 15 in the archive. You have one game which was in early 62 that I back up to early november (no battle) and one called 'river battle' which is still in august 61, so this can't be this one either.
Posted: Wed Oct 15, 2008 9:08 pm
by Ethy
hardly immense loses though dude even if he did stand his ground at a situation of 10 - 1

Posted: Thu Oct 16, 2008 6:06 am
by Gray_Lensman
deleted
Posted: Thu Oct 16, 2008 6:37 pm
by Daxil
As I've stated before, we need more information to actually be able to try to fix behaviors like this. Minimum information needed is the update patch version of the game, MODS if any that might be installed, and above all else, the saved game files.
Is this in the faq, and are you the official person evaluating ai behaviour?Anyways, I'm updating my post in case anyone's interested. It seems the ai takes over on player moves sometimes, not only reverting to defensive stance etc but sometimes just going off on its own tangents. I just want confirmation about that and it's what my overlooked post was about.
Posted: Thu Oct 16, 2008 6:57 pm
by videogames10
Chaplain Lovejoy wrote:CSA/Athena send Johnston into this suicidal battle during harsh weather. Version 1.11d, AI set to normal aggressiveness, slight FOW advantage, [SIZE="4"]extra time to think[/size].

Posted: Thu Oct 16, 2008 7:28 pm
by Gray_Lensman
deleted
Posted: Fri Oct 17, 2008 12:55 am
by Chaplain Lovejoy
Those are the only files I have, and I didn't do anything tricky like re-doing a turn.

Posted: Fri Oct 17, 2008 2:00 am
by Gray_Lensman
deleted
Posted: Sat Oct 18, 2008 1:19 pm
by Chaplain Lovejoy
Understood. It's now a mystery for the ages.
