Durk wrote:.... But reader engagement is so important.
Just to pick up on this - apols if I wander off at a bit of a tangent.
Its two way and reflects the underlying logic to the style of AARs. My feeling is that most AARs for AGEOD games derive from PBEMs. This has a few consequences. They tend to lag the action (usually by a campaigning season) which limits the sort of comments about 'why not try ...', they tend to be gameplay and orientated from the perspective of the player (ie I did this/got caught out etc). The ones that really work have both (all) players chipping in - whether its systemic as I managed with a few of the ones I wrote with Narwhal or more reflective over blocks of action (there are a couple of mine about WiA games with Altaris that do this).
I think (ok this is where I wander off into introspection) that this style attracts relatively few comments unless the game is very new.
An issue with the paradox AAR boards is it was originally created by a group of people who saw themselves as writers (of far more than mere AARs). Now this had good and bad consequences. The good was to create the culture of commenting - even if you couldn't really add much to the discussion of the game being reported you could comment on the writing/characters/logic of the narrative and so on. Equally it encouraged people to play around with writing styles besides that of reporting the game. The bad side was some of that original group were pretty pompous and that deterred other potential writers. But my feeling was the scope for comments became wider and the expectation that you'd comment as well as write established.
Looking around other game boards, I'd say that the AGEOD norm is by far dominant. Most AARs are renditions of gameplay and that is an incredibly useful resource.
So, two suggestions. I'd fear that the AGEOD AARs have gone quiet in part as a response to the general loss of activity. Its hard not to feel that AGEOD is sort of in limbo till the new game engine appears. The latest WoS is a great game, drawing very much on the classics such as WiA and more recent TYW but its not really generating mass interest? So in that sense, we are where we are - playing a cluster of great games that are relatively aged (and some have aged so well as to be timeless - for me RoP, WiA, AJE are games I always go back to).
Second, if you want people to write, then do leave comments. I'd not even worry if the game was long over. A question about strategy or about something that was mentioned is valid. Especially as the older games are stable, so what was discussed in an AAR 3-4 years ago is probably still relevent to current game play.
Apols for the long response