Pride of Nations is new and final title (for various reasons) adopted for what we called Vainglory of Nations, the mamooth soon to be relieased masterpiece game covering all 19th century (and beyond) from 1848 revolutions (excluded) to WWI (included, but not necessary at historical dates).
it encompasses :
8 playable great powers : Prussia/Germany, Piedmont/Italy, Austria/ Austria-Hungary, Great Britain, France, Russia, USA, Japan
orther powers (Ottoman, China, Spain, Belgium, Spain, Sweden, Bavaria, Serbia, Bulgaria, Mexico...) are here but played only by AI
it covers :
- economic
- foreign policy
- somehow internal policy
- military
- colonial
aspects of the game
great powers have a personalized, not sandbox behaviour - we're working hard to have them behave as historical-plausibly (
totally historically is unpossible for a game, as situation great powers face are not identical to historical ones, they should behave historically would situation be the same) and accurately a
game allows. we try giving you the feeling you face Bismarck, Gortchakoff, or Salisbury, not a schoolyard bully

- a real challenge
possible conflicts (likely to happen, but sure not at exact historical times) covered (among others) are :
Crimean war
Risorgimento
Austro and franco Prussian wars (German unity)
Russor Turkish wars
American Civil War
Russo-Japanese war
Boer war
American-spanish war
colonial scramble (Africa, Oceania, Central Asia, China and far east, carribean)
Great war (
but when , how and who'll be on which side ? - while I'd be surprised traditional enemy :neener
PhilippeS and AGEOD team took pains to have a very detailed and accurate game, Pangi's army silhouettes are a pure marvel for me, we take great pains to have accurate maps (game system and scale allowing)

-
we discussed hard for a single Prussian province belonging yesterday
honest, if game is only half of what it should be

and you don't like it, well ... then you don't like 19th century
