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Pax Romana
Posted: Sat Jul 22, 2006 8:44 am
by Donegal
Hi
I bought Pax Romana and when i try to install the last patch 1.02 it ask me for a cd key. My original game doesnt have any cd key (i think). Where should it be?
By the way, why is Pax Romana so unpopular amongst players? too much bugs?Thanks
Posted: Tue Aug 01, 2006 11:39 am
by PhilThib
Normally, the CD key was printed on a separate B&W leaflet included inside the game's manual.
The Starforce protection DC has emplaced on the game was a mess and, most of the time, did not work well with the patch...
The game was unpopular mostly because it was released too early ** and lacked any support, the development team having vanished (due to developper's bankruptcy) immediately after release. DC failed to keep up with the game's follow-up. They even have an improved version (1.1) of the game that was given to them by Galilea (developper) before it went down, but they never released it and sources have been lost by Galilea...
** : key isues like end game and AI were left aside by Galilea despite my opposition and never properly assessed.
Posted: Tue Feb 20, 2007 6:41 pm
by DiodonFR
Je ne sais pas en mode militaire, je n’y ais jamais vraiment joué, mais en mode politique, pourquoi tous les autres peuples se mettent il à haïr Rome assez rapidement et pourquoi a t’on autant de mal à s’allié avec un peuple, même lorsque l’on a avec lui un traité d’amitié et de bonnes relations ?
Posted: Wed Feb 21, 2007 7:36 pm
by DiodonFR
Le patch 1.02 est il bien le dernier patch pour Pax ?
Posted: Wed Jun 06, 2007 6:19 pm
by ulysses
After Your fulminant "rescuing" of GI: Is there any chance of an similar fate for Pax Romana?

I really loved this game and regret very much that is was never playable...
Posted: Wed Jun 06, 2007 6:49 pm
by PhilThib
Everything comes in due time to who knows how to wait..

Posted: Wed Jun 06, 2007 7:07 pm
by JMass
PhilThib wrote:Everything comes in due time to who knows how to wait..
Uh, oh! I wait for a Pax Romana 2 turn-based...

Posted: Thu Jun 07, 2007 7:42 am
by Anguille
Oh...yes Pax Romana 2 please

Posted: Fri Jun 08, 2007 6:42 am
by runyan99
Pax or Bellum, I'll go for any Romana that AGEOD wants to tackle.
Posted: Fri Jun 08, 2007 7:26 am
by Gresbeck
JMass wrote:Uh, oh! I wait for a Pax Romana 2 turn-based...
Agreed. And AGE engine is already there

Posted: Sat Jun 09, 2007 12:06 am
by Franciscus
runyan99 wrote:Pax or Bellum, I'll go for any Romana that AGEOD wants to tackle.
I would even say that I will go for ANY game that AGEod wants to tackle

Posted: Sat Jun 09, 2007 7:50 am
by PhilThib
Well, THAT is encouraging

Posted: Sat Jun 09, 2007 2:44 pm
by Sol Invictus
I think there is a good amount of pent up demand for a Pax 2. I know I certainly would grab it immediately. I would love to see Pax 2 after VoN and then Napoleon just screams to get the AGEOD treatment. But I agree, I am a sure buyer of whatever you guys can serve us.
Posted: Sat Jun 09, 2007 3:47 pm
by Lafrite
Yes, no more WW2 game but one on Ancient History

Posted: Sat Jun 09, 2007 5:49 pm
by jimwinsor
I had this game briefly, and I really thought it would be great...but it would never run properly on my machine. Some terrible graphic glitches made it unplayable on my system, and I had to return it to the store...I stongly suspect Starforce, because shortly thereafter I had a complete hard drive failure.

leure:
A Starforceless and improved Pax II I'd definitely be interested in, yes.
Posted: Sun Jun 10, 2007 7:08 am
by Pocus
We have a grand vision about an ancient era themed game yes, but you will have to be patient quite some time before we can do it right. It will be done with the AGE engine (turn based).
Posted: Sun Jun 10, 2007 7:24 am
by pasternakski
Aaaaahhhh ... Pericles, Tyrant of Athens ... Thucydides ... Alcibiades ... Delian League ... Sparta ... The Augurs ... The Wooden Walls ... hoplites ... triremes ... Syracuse ...
... yeah, I know this isn't it (I smell Rome here), but I can hope, can't I (and don't tell me otherwise, Dante)?
Posted: Sun Jun 10, 2007 7:44 am
by Pocus
the best thing would be to do a game on the whole ancient world, not only on Rome. But am I dreaming?
Posted: Sun Jun 10, 2007 7:59 am
by pasternakski
Pocus, you tease ... sounds like a further refinement of GI to me...
If so, sign me up.
Posted: Sun Jun 10, 2007 8:06 am
by Korrigan
Pocus, please stop teasing our poor customers!!
You perfectly know that the game we are about to announce this month is not about the Ancient world!!
What? who? Me? Teasing? No, I'm not!...

Posted: Sun Jun 10, 2007 8:23 am
by pasternakski
You, Korrigan, are what is called over there on the west side of the Atlantic pond where I used to live, a "dawg."
Posted: Sun Jun 10, 2007 10:02 am
by Korrigan
Flattery will get you no where, Pasternakski...

Posted: Sun Jun 10, 2007 5:10 pm
by runyan99
Pocus wrote:the best thing would be to do a game on the whole ancient world, not only on Rome. But am I dreaming?
If you are talking about something like an ancient Europa Universalis, with 50 playable countries, that is interesting, but I would have one reservation, which is that it wouldn't make for a very good 2-player game. BoA and AACW are enjoyable for me because I can use them to play a human opponent. A game with more than two sides, even 5 or 6, means that the AI has to get involved or I have to find 5 or 6 human opponents.
So, I'd prefer a tighter design with fewer combatants. A mediterranean map with some Punic War scenarios would be my suggestion.
Posted: Sun Jun 10, 2007 5:37 pm
by Franciscus
An ancient world strategy game by AGEod ??
Where can I pre-order ??

Posted: Thu Jun 14, 2007 6:01 pm
by Alex2000
Wow! This Pax Romana 2 talk is too good to be true!
Could it be time to once again crack open the Colleen McCullough "Masters of Rome" series of books?
I was SOO looking forward to Pax Romana all those years ago. As a huge fan of Roman history and a lover of the Masters of Rome series, it sounded at the time like Pax Romana would bring the politics of republican Rome to life. Unfortunately, we all know the story of the bugs, which made it unplayable.
My dream would be a game set during the early to mid Roman republic. Where (like the board game Republic of Rome) you play as a faction in the Roman senate. It would play out like a mix of Pax Romana, and EU III.
The victory conditions would be set up like in EU III, in that your goal is to gain prestige points for your faction.
When playing a Roman faction you would get these points by getting your faction members elected to positions in the government (one of the tribunes, Praetors, or consuls), and successful actions (like in EU III ). Once in those positions you could have greater influence over the actions of the senate. Even if not in those positions, your faction’s “prestige” would influence how many other senators vote with you even if they are inclined not to. Another factor could be the popularity of one of your faction's senators with the people.
The other nations would play more like EU III without the domestic politics of Rome. Each country would just have a prestige level, not the additional factional prestige of the Roman Republic.
I think you really need to have read that Masters of Rome series and to have played EU III to follow what I mean.
Alex
Posted: Thu Jun 14, 2007 6:05 pm
by Alex2000
runyan99 wrote:If you are talking about something like an ancient Europa Universalis, with 50 playable countries, that is interesting, but I would have one reservation, which is that it wouldn't make for a very good 2-player game. BoA and AACW are enjoyable for me because I can use them to play a human opponent. A game with more than two sides, even 5 or 6, means that the AI has to get involved or I have to find 5 or 6 human opponents.
So, I'd prefer a tighter design with fewer combatants. A mediterranean map with some Punic War scenarios would be my suggestion.
Have you played EU III with the newest patch? I find the AI to be quite good!
It all depends on the skill of the programmer I think. We have to trust AGEOD's coding skills.
In EU III, I play with a friend against all the AI players.
I honestly prefer to play co-op with a friend rather than against him.
Alex
Posted: Thu Jun 14, 2007 6:14 pm
by jimwinsor
I'd keep it away from being a 100% real time game though.
Either go all turn based, or at the very least a hybrid real/turn based system, like the Ageod series. The EU real time engine never really appealed to me; with turns spanning 100s of years, a real time engine just does not feel right IMO.
Plus, turned based would probably be easier to code, I would think.
Posted: Thu Jun 14, 2007 7:41 pm
by Alex2000
jimwinsor wrote:The EU real time engine never really appealed to me; with turns spanning 100s of years, a real time engine just does not feel right IMO.
I don't really understand that sentence. Perhaps you mean with "games" spanning 100s of years.
Well, personally I don't really care that much about real time vs turn based.
In fact, I think EU III would work just as well as a turn based game as it does as a real time game. In real time, you just speed the game up in periods where the action is slow. If you were playing turn based, you would just be hitting the "turn" button. Almost the same thing.
However, I don't want to go off topic and get into a
turn based vs
real time debate.

This is a
Pax Romana thread after all.
Alex
Posted: Thu Jun 14, 2007 10:46 pm
by Hinkel
Korrigan wrote:Pocus, please stop teasing our poor customers!!
You perfectly know that the game we are about to announce this month is not about the Ancient world!!

:
I know it, I know it !!!

Posted: Fri Jun 15, 2007 6:35 am
by jimwinsor
Alex2000 wrote:I don't really understand that sentence. Perhaps you mean with "games" spanning 100s of years.
Well, personally I don't really care that much about real time vs turn based.
In fact, I think EU III would work just as well as a turn based game as it does as a real time game. In real time, you just speed the game up in periods where the action is slow. If you were playing turn based, you would just be hitting the "turn" button. Almost the same thing.
However, I don't want to go off topic and get into a
turn based vs
real time debate.

This is a
Pax Romana thread after all.
Alex
Yeah, games is what i meant I guess. Point being, when a clock is running, that creates an illusion of time pressure...even taking into account the pause key. And with a game spanning 100s of years, time pressure should be the least of your feelings in a game.