Alliances
Posted: Fri Sep 06, 2019 11:34 am
by Citizen X
I don't know about everybody else, but allies not called into war because of an own alliance with the attacker, makes an alliance system pretty much pointless, imho.

Re: Alliances
Posted: Sat Sep 07, 2019 11:37 pm
by Durk
I have given some thought to the question you raise. My response is this is not the mad world of 1914 when alliances were meaningful, honored; almost; and deadly consequences resulted.
Treaties are a statement of intent, not legally binding. This was even more true in ancient days than is true today, but I am sure everyone remembers the line America drew in the sand over Syria's use of chemical weapons, and the US said, 'never mind.' I counted, from memory not research, the number of alliances not honored in Roman times, I got to sixteen.
The alliance system in all AGEOD games which use such are not binding, instead the typically allow a 'free' declaration of war.