Solitaire Man
Posted: Thu Mar 30, 2017 12:20 am
I’m looking for ideas on how to manage a Wars of Napoleon solitaire game. I believe WON is a magnificent program that's full of great promise. But, I am dissatisfied with Athena’s current play. Presently, I cannot commit to pbem, due to a lack of steady blocks of time. However, I am going to try to squeeze together enough bits and pieces to do a solitaire game.
Hence my question, running 7 nations for 10 years of game time, in weekly turns, is a massive undertaking. Any ideas on how to: minimize the logistics, keep unit handling simple, model historically appropriate behavior, while maximizing the fun?
I’m only on turn 2 and the solitaire game is close to being overwhelming. It was necessary to create check lists and tracking forms just to keep things from getting tangled.
Reading wise, I’m immersed in the English Napoleonic Military History trinity: Swords around a Throne, The Campaigns of Napoleon, and A Military History and Atlas of the Napoleonic Wars. Hopefully, these books will give me a good feel for the era’s how, where, why, what and when.
Any suggestions, general or specific, would be most welcome!
Hence my question, running 7 nations for 10 years of game time, in weekly turns, is a massive undertaking. Any ideas on how to: minimize the logistics, keep unit handling simple, model historically appropriate behavior, while maximizing the fun?
I’m only on turn 2 and the solitaire game is close to being overwhelming. It was necessary to create check lists and tracking forms just to keep things from getting tangled.
Reading wise, I’m immersed in the English Napoleonic Military History trinity: Swords around a Throne, The Campaigns of Napoleon, and A Military History and Atlas of the Napoleonic Wars. Hopefully, these books will give me a good feel for the era’s how, where, why, what and when.
Any suggestions, general or specific, would be most welcome!