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More questions.

Posted: Wed Jun 08, 2016 7:11 pm
by Nappy
Planning on getting pioneers and/or engineers to a number of my divisions, making them capable of siegework/breaches (allowing for RGDs).

[color="#FF0000"]Questions.
1. Do the pioneers + engineers combine modifiers (+2) when together in a stack?
2. Does a leader with engineer trait then make it +3?[/color]

The only difference I noticed between cav supply wagons and regular ones, is under mobility---movement...Heavy cav vs wheeled.

[color="#FF0000"]Question.
1. Is there much of a practical difference?[/color]

I've captured dozens of enemy art, including standard foot batteries, cav batteries, etc...but, I can't seem to join them with any of my divisions?

[color="#FF0000"]Questions.
1. Does the leader have to have the multinational trait?
2. The heavy coastal/fortress batteries take forever to move back towards friendly territory, would placing them with a leader speed them up and/or is it worthwhile to attempt force-marching them? This question also applies to the supply depots?[/color]

I have numerous dispirited leaders.

[color="#FF0000"]Question.
1. Do any of my actions (promoting/assigning command/etc) cause that, and/or, is there a way to remedy it?[/color]

And, I wanted to say again, loving the game even with the steep learning curve.

Posted: Wed Jun 08, 2016 8:25 pm
by lycortas2
1. No, you cannot combine same name modifiers. You can get the same effect twice if it is from two modifiers with different names. Not a lot of reason to build many engineers in this game as most corps units have them already.

2. Yes, regular supply wagons are very slow, I love cav supply wagons.

3. You cannot combine captured units unfortunately. Usually if I have say Vienna's fort battery captured as France I will just disband the unit.

4. Unknown.

Posted: Thu Jun 09, 2016 2:42 am
by vicberg
You can combine with the few leaders that have the multi- national trait. Don't waste them on leading French troops

Posted: Thu Jun 09, 2016 8:08 am
by Captain_Orso
First, identical Abilities do not stack. EG if two or more elements in a stack have the Siege Expert Ability, it's the same as if only 1 element in the stack had the Ability. Check the tool-tip of the Ability on the elements in question.

Abilities
1. As far as I can tell from a quick look, Pioneers have 'Siege Engineer', and Engineers have 'Siege Expert'. So since those are two different Abilities, albeit similar, both both Abilities will come into play in a single stack.
2. Check the tool-tip of the Ability of the leader in question. If the Ability is 'Siege Engineer' or 'Siege Expert', and you already have a Pioneer or Engineer in the stack, then the leader will not change anything, with regards to that Ability.

Captured Stuff
It might move quicker if it were in a very large stack. From my experience there seems to be a minimal averaging out of movement speeds, but there's nothing that will allow you to like take them apart, put them on wagons and haul them ways at a good pace.

You can however use ships/boats to transport them at the speed the transports, if you have a water way from where they are to where you want them to go.

Dispirited Leaders
Dispirited Leader is an 'Ability'--yeah, I know, "Ability"...Image. Each leader has his own model, or models if he may be promoted. So a leader at one rank might have one set of Abilities, but at another rank a different set.

You might come across leaders who gain on statistical quality--Strategic, Offensive, and Defensive values--and/or Abilities in their higher ranking models. Some leaders might get better at a higher rank, and some worse. Unfortunately, the only was to know is either through experience, or to go through a leader's model files and check on them.

Posted: Thu Jun 09, 2016 8:13 am
by Captain_Orso
vicberg wrote:You can combine with the few leaders that have the multi- national trait. Don't waste them on leading French troops


So, a multi-national leader with, for example, Swiss, could be used to form a division--old style, with the Create Division Command SO--and add a captured Swiss battery to the division? Cool Image

Posted: Fri Jun 10, 2016 8:02 pm
by Nappy
Captain_Orso wrote:So, a multi-national leader with, for example, Swiss, could be used to form a division--old style, with the Create Division Command SO--and add a captured Swiss battery to the division? Cool Image


Finally had an opportunity to get a multi-national leader in place with a large amount of captured art batteries from different enemies (Saxony, Prussia and Russian), and can confirm that they can be combined. Woohoo... One other technique I've been using, when I use an independent stack, say a division, in many cases they have an extra CP, so I add (not combine) that 1 CP cost artillery to that stack.