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Fort Cost

Posted: Fri Mar 25, 2016 5:25 am
by Kosigan
So I was scratching my head for hours last night in vain trying to figure out the fort build / upgrade cost. The manual says a fort requires 2 supply units and 4 artillery batteries (aka artillery elements), with the tooltip in-game being even vaguer about the exact numbers, yet still mentioning supplies and artillery. After pouring through old posts and thinking I finally understood how to do it most efficiently - using light artillery pieces as opposed to heavy since the cost requirement doesn't require the expensive pieces - I spend turns methodically building up my artillery pool and migrating everyone to their respective forts for upgrading.

First, I should have been suspicious since artillery units have THREE instead of the FOUR elements as in prior AGEOD games with the mechanic - requiring me to have 2 separate artillery units (3 elements from one, 1 from the other) to fulfill the supposed cost requirements, but whatever, that's fine. Just need to do a bit more micromanaging to optimize the low cost artillery to receive those sturdy forts I have no idea how to build.

Then I scratched my head as all my light artillery pieces AND the supply units remain, even after upgrading the forts to the max level 3.

So I do what I should've done the whole time and go to the Fort.str file and looked at the data. Apparently, for once, I am not the one who needs to dig deeper into the "hard to learn, nigh on impossible to master" AGEOD rulesets I so enjoy to play with... Even you sneaky ruelmakers don't know how it all fits together :P.

SO LISTEN UP EVERYONE:

In "Wars of Napoleon" ONLY, forts cost 10 War Supply and 10 Moneys to upgrade, and needs ammo and supply from a supply wagon. No more element sacrifice it appears! ...at least that's what it seems to be. Although there's probably another wrinkle in this I'm missing or just wrong about *sigh*

So stop trying to fit your pea shooting 4lbers on top of your masses of foodstuffs and ammo and calling it a fort you weirdos! Just go pay those workers some money and give them some building materials - they seem like they know what they're doing. :)

Oh, and when in doubt, trust in Notepad not silly manuals!! I hope this has been an informative post, not merely an echo chamber for my own ignorance :P. Off to play with the new patch!

As a last thought... I am surprised that forts are so drastically cheaper to build and upgrade. I mean, either the cost is missing a zero or two, or apparently star forts are exponentially cheaper & easier to build than a few river gunboats.

??????? that's weird right???

Posted: Fri Mar 25, 2016 9:10 am
by PhilThib
There might be some confusions here, but we shall investigate some of your valid points. Will keep you posted.

Posted: Fri Mar 25, 2016 4:01 pm
by lodilefty
Consensus of devs says that the "traditional" fort build was not supposed to be enabled in WON...

...some quick testing in beta to fix, then will update for all....

Test removal of Fort Build

Posted: Sat Mar 26, 2016 5:40 pm
by lodilefty
Future patch versions will completely remove the Build Fort Special Order.
Construction will be limited to Redoubt RGD or events

If you want to try it now:

Extract the attached file directly into \NGC\Settings
1 file will be overwritten
Exit game to desktop and restart to have the change take effect.
Compatible with existing saved games

Posted: Sat Mar 26, 2016 11:27 pm
by Kosigan
Wow that was a quick turn around! On a weekend nonetheless, much appreciated :)