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Issues with AI Activate

Posted: Fri Mar 11, 2016 3:45 am
by vicberg
Event names

evt_nam_GBR_MoneytoWSU_AIActivate
evt_nam_PRU_MoneytoWSU_AIActivate

have

EvalWSU = <=20

needs to be

EvalWSU = <=;20

Events

evt_nam_AUS_EPtoMoney_AIActivate
evt_nam_GBR_EPtoMoney_AIActivate
evt_nam_PRU_EPtoMoney_AIActivate
evt_nam_RUS_EPtoMoney_AIActivate
evt_nam_SPA_EPtoMoney_AIActivate
evt_nam_TUR_EPtoMoney_AIActivate

have

EvalEngagementPts = >=20

needs to be

EvalEngagementPts = >=;20

This is causing multiple issues to appear in game each turn. You'll need an emergency patch.

Posted: Fri Mar 11, 2016 3:51 am
by vicberg
Or were these just fixed in the emergency 10th patch?

Posted: Fri Mar 11, 2016 4:41 am
by tony luke
No, these are occurring after I added the 10 Mar patch an hour or two ago ...

Posted: Fri Mar 11, 2016 12:48 pm
by lodilefty
*%^%$#% missed those dduring "mass edit"......

Posted: Fri Mar 11, 2016 2:27 pm
by vicberg
Double check the Money to EP. Some are <= and others are >= I think they should all be <=

Posted: Fri Mar 11, 2016 2:28 pm
by Pocus
Will be in today's fix :)

Posted: Fri Mar 11, 2016 2:31 pm
by vicberg
I've fixed, but I'm still seeing two more. So my list above isn't complete.

They are all concerning money to wsu and money to ep

Posted: Fri Mar 11, 2016 5:31 pm
by lodilefty
I searched the DB for the <= and >= script within events as uploaded todays patch.

Global searches found no exceptions for >=| nor <=|

Should be good now.....

Posted: Fri Mar 11, 2016 5:38 pm
by lodilefty
vicberg wrote:Double check the Money to EP. Some are <= and others are >= I think they should all be <=


No.
If you are converting Money to EP, then EP must be <= 20
If converting EP to Money, then EP must be >= 20

Money available logic is similar.

Convert TO only if qty low
Convert FROM only if qty is high