PhilThib wrote:Well, I disagree in part...in history, events were not "predictable"...or they would not be events in the first place...as player you have hindsight, but if you were a real actor of the time (which is IMHO how a game should be played), you would not know "in advance" how things could happen...my 2 cents
Fair enough, but this is where it gets difficult in this game : First of all the game strives to find a balance between recreating history (ie the scripted peaces, the spanish ulcer, etc) and keeping things open for free play (an independent diplomatic engine for example). It is a difficult balance and the game does as best it can.
Where it gets more complicated is that there is a multiplicity of tools that make the whole thing less understandable : The players (an AI) have 3 tools to drive the game outside of the actual wargaming : the F4 ledger events, the diplomatic engine and the RGDs. This is where difficulties arise as those 3 tools overlap in an often not so harmonuous way (cue the cases of the diplomatic engine releasing minors like Warsaw or French Spain which truly should be only available via the F4 menu). It all makes for a quite not so readable process. Does a player wait for a potential F4 event (scripted peace ? pot of gold ?) when at war with a country or does he use the diplomatic engine for a peace. If he does will the release of minors work properly ? Will not conditions for future events be borked up ?
More than a question of philosophy it's a problem of architecture.
And to go back to the Westphalia event, I am sorry but your explanation doesn't hold : we have right now a situation where a player has a locked but visible event about annexing Oldenburg saying he needs the kingdom of Westphalia to exist and he has NO clue how to make that happen..... this is just not functioning.
There should be more guidelines about what the war goals are. VPs and NM are just very abstract in a very open game like this. If we had a more dynamic diplomatic engine with EU style vassalization, then the player could more clearly see his goals as the french : vassalize as much as possible the rest of Europe so that the british alliance is empty, which would give him many VPs for example.
Right now many aspects of the event chains / peaces / diplomatic engine are still very clumsy.