AI Needs Serious Tightening Up ....
Posted: Fri Feb 26, 2016 6:44 am
Firstly let me state that I really enjoy the game and have all the AGEOD game using this engine. Issue - I am endlessly amazed at some of the wandering AI units in the game. In my current Game as Russia I have French coastal batteries, pioneers, Corps HQ units, artillery batteries and supply units appearing in Saint Petersburg; no combat units though, and led by Cavalry Generals! The amount of single artillery units and supply units that wander around on their own is really concerning as is the AI logic that buys them and sends them out on their own. Why does the AI do this and how well does the AI re-build after being smashed i.e. France defeating Austria in 1805 ..... For your consideration.
PS - I seem to remember that this was a big issue in ACW for a long while and was 75% cleaned up by the end of ACWII. Surely the lessons learnt in ACW/ACWII were applied when putting this together ....?
Cheers,
AKL
PS - I seem to remember that this was a big issue in ACW for a long while and was 75% cleaned up by the end of ACWII. Surely the lessons learnt in ACW/ACWII were applied when putting this together ....?
Cheers,
AKL