Page 1 of 1

Develop Territory Questions

Posted: Fri Jan 29, 2016 1:15 am
by BruceASinger@gmail.com
Develop Territory Questions
It would be really nice if the regions window had a column for Development Rate.

The rule book says as a condition "Can only be used if the development level is under 25"

As the French Player, it let me apply "Develop Territory" to regions over 25. Will this work or did I just waste my cash?

Posted: Fri Jan 29, 2016 4:47 am
by Aurelin
It works. But it's a long, slow process.

Posted: Fri Jan 29, 2016 9:52 am
by veji1
To be honest I still don't know what the effect of having more development is..

Posted: Fri Jan 29, 2016 10:56 am
by Khanti
BruceASinger@gmail.com wrote:Develop Territory Questions
It would be really nice if the regions window had a column for Development Rate.

The rule book says as a condition "Can only be used if the development level is under 25"

As the French Player, it let me apply "Develop Territory" to regions over 25. Will this work or did I just waste my cash?




Image

As you can see development level is on screen (civilization level: cleared, 20). I can't see any problems with using that card with any level of territory. Actually most of the time I use it to increase level from 50+ to more 90+ (rich).

My question is: what profits brings using DT card for low level territory without a city or factories, as on the picture?
AI tends to use card on such provinces.
And I also want to know what are specific effects of having more developed territory.

Posted: Fri Jan 29, 2016 3:15 pm
by vicberg
The development level (wild, civilized, rich...) affects the native (non structure) production in the region. The loyalty affects all production (including structures) in a region. There's 10% added to the loyalty. So 100% loyalty = 110% production from the region. If you have 40% loyalty, then you get 50% production from the region.

The development level also affects movement through a region in terms of cohesion and attrition. Higher is better.

Develop territories affect both the development level and the loyalty.

Posted: Fri Jan 29, 2016 3:28 pm
by zooter
thanks for the info, I was wondering about that also.

Posted: Fri Jan 29, 2016 3:36 pm
by vicberg
Yes, that's part of my motivation behind reducing the number of RGD cards for draft/requisitions/horses and increasing the results of card play. Each one has a 20% cost of loyalty, which affects all production in the region. So over time, how bad is the economy going to get using these cards? It's impossible to determine of a 10 year game. I can say as France in the base game, that these cards are needed because base production doesn't produce near enough. These cards also require a minimum amount of loyalty, so they can't be played on conquered territories. This is not correct, I believe, since Nappy requisitioned war supplies, horses and money from his conquered areas.

Posted: Fri Jan 29, 2016 5:13 pm
by Pocus
there is a 'mini game' which is to draft people (reduce loyalty) and then increase loyalty with develop territory. Over the years, countrysides will be poorer and poorer, that's normal after all the wars that happened.

Posted: Fri Jan 29, 2016 5:32 pm
by vicberg
I understand in principle. It's a matter of balancing over 10 years. It's hard enough with base economy to predict what is needed in order to achieve even remote historical army strengths. Thrown in multiple draft/horse/requisition cards and it's almost impossible.