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Movement bug visualisation
Posted: Wed Oct 10, 2018 12:30 pm
by Searry
I made this thing quickly to show how to avoid the movement bug.

Re: Movement bug visualisation
Posted: Fri Oct 12, 2018 11:40 am
by epaminondas
Thanks for your work, Searry, but I'm afraid I can't access the "Image" you've included.
Re: Movement bug visualisation
Posted: Fri Oct 12, 2018 5:55 pm
by Searry
epaminondas wrote:Thanks for your work, Searry, but I'm afraid I can't access the "Image" you've included.
Really? It shows up perfectly fine for me.
Re: Movement bug visualisation
Posted: Fri Oct 12, 2018 6:34 pm
by Nikel
Cannot see it either.
Re: Movement bug visualisation
Posted: Fri Oct 12, 2018 7:59 pm
by Searry
Nikel wrote:Cannot see it either.
How about now?
Re: Movement bug visualisation
Posted: Fri Oct 12, 2018 8:54 pm
by Nikel
I can now

Re: Movement bug visualisation
Posted: Sat Oct 13, 2018 3:01 am
by epaminondas
Yep, me too. Thanks again - sums things up nicely. Trouble is you don't know that it's going to happen until it's happened and you then have to wind back the turn, try to identify where the cross-over has occurred, then unpick the movements involved in the hope that they don't create new cross-overs elsewhere. That's atomically annoying.
No doubt there are real-life analogues to this kind of snafu, but in those cases you would at least have the satisfaction of shooting the staff officer responsible!