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				Movement bug visualisation
				Posted: Wed Oct 10, 2018 12:30 pm
				by Searry
				I made this thing quickly to show how to avoid the movement bug.

 
					
			
				Re: Movement bug visualisation
				Posted: Fri Oct 12, 2018 11:40 am
				by epaminondas
				Thanks for your work, Searry, but I'm afraid I can't access the "Image" you've included.
			 
					
			
				Re: Movement bug visualisation
				Posted: Fri Oct 12, 2018 5:55 pm
				by Searry
				epaminondas wrote:Thanks for your work, Searry, but I'm afraid I can't access the "Image" you've included.
Really? It shows up perfectly fine for me.
 
					
			
				Re: Movement bug visualisation
				Posted: Fri Oct 12, 2018 6:34 pm
				by Nikel
				Cannot see it either.
			 
					
			
				Re: Movement bug visualisation
				Posted: Fri Oct 12, 2018 7:59 pm
				by Searry
				Nikel wrote:Cannot see it either.
How about now?
 
					
			
				Re: Movement bug visualisation
				Posted: Fri Oct 12, 2018 8:54 pm
				by Nikel
				I can now  

 
					
			
				Re: Movement bug visualisation
				Posted: Sat Oct 13, 2018 3:01 am
				by epaminondas
				Yep, me too.  Thanks again - sums things up nicely.  Trouble is you don't know that it's going to happen until it's happened and you then have to wind back the turn, try to identify where the cross-over has occurred, then unpick the movements involved in the hope that they don't create new cross-overs elsewhere.  That's atomically annoying.
No doubt there are real-life analogues to this kind of snafu, but in those cases you would at least have the satisfaction of shooting the staff officer responsible!