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Military Control problem

Posted: Sun Dec 07, 2014 1:28 pm
by marek1978
High guys, i see a repeating problem, i win series of battles in a region and i get no MC control. Perhaps it is because my forces have low cohesien?
But it does look like a mistake for me..l

Posted: Sun Dec 07, 2014 2:23 pm
by Kensai
MC will swift too slowly if the forces you are using are too weak or in passive.

Posted: Sun Dec 07, 2014 2:33 pm
by marek1978
Kensai wrote:MC will swift too slowly if the forces you are using are too weak or in passive.


They are active, winning series of battle and,being biger then the enemy in the prvince

Posted: Sun Dec 07, 2014 9:38 pm
by Projekt Pasha
I can usually prevent an enemy from gaining MC when he is attacking me by using hold-at-all-costs. That is probably what you are seeing here.

Posted: Mon Dec 08, 2014 6:30 pm
by Jim-NC
There appears to be an issue with the game in regards to gaining MC (this was brought up in one of the AARs - where the BEF landed in Cattaro, but never gained any MC). It appears that you can ?only? gain MC if there is no enemy in a region, or the enemy is only in a town/city. In the AAR, the BEF even won a NM from a battle, but never were able to gain MC, as the enemy force always was able to stay in the region.

Posted: Mon Dec 08, 2014 8:48 pm
by ajarnlance
Jim-NC wrote:There appears to be an issue with the game in regards to gaining MC (this was brought up in one of the AARs - where the BEF landed in Cattaro, but never gained any MC). It appears that you can ?only? gain MC if there is no enemy in a region, or the enemy is only in a town/city. In the AAR, the BEF even won a NM from a battle, but never were able to gain MC, as the enemy force always was able to stay in the region.


Yes, I can confirm this is a bug and definitely needs fixing. The BEF could not gain any MC even after winning three engagements in our pbem. The rule book states that a force should be able to gain MC by going offensive and winning battles.... even if the enemy remains in the region. I reported this in another thread... hopefully ageod will patch it.