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Blockading Port Said
Posted: Thu Oct 30, 2014 4:17 pm
by AndrewKurtz
Blockading Port Said requires naval elements in two Ocean regions and two river regions.
As far as a I can tell, the only British naval units able to blockage the river would be minesweepers. But also, as far as I can tell, the British can only build minesweepers on their Island and cannot move them to Egypt.
Am I missing something?
Posted: Fri Oct 31, 2014 12:45 am
by TXcavalier
They do need to make some kind of adjustment to this part of the game. It seems like a gaping hole in an otherwise well made product. The coastal ships could use some kind of ability like 'forced march' for land. Only it would allow them to make short dashes across open water. The penalty would be cohesion loss and the possibility of losing the ship in bad weather. Maybe they could be transported (towed) by large transports.
The minesweepers themselves need to be given their historical use. There should be a condition for the removal of mines. Something like if your military control is greater than a certain percent (on adjacent land), and a minesweeper is at the location of the hostile mines, then they are removed. Its anoying how hostile mines, out at sea, magically *PoOf* when you move some friendly land units on the coast near them. The minesweepers are in the game. Why not have them used right?
Posted: Fri Oct 31, 2014 6:19 pm
by AndrewKurtz
So it sounds like I am not missing anything.
Another option would be to allow "riverine" ships to be built in more locations.
I'd definitely like to hear from the expert players...how do you blockade a port that includes a river region?
Posted: Sat Nov 01, 2014 4:31 am
by DrPostman
Why is it important to be able to blockade Port Said? That didn't take
place during the war, did it? Usually as the Turks I can take the city
in just a few turns and it's never presented much of a problem to me.
There was a lot of discussion about the minesweepers and minelayers
and it seems it was just decided to leave them as coastal ships and
deal with mines in a more abstract way. Not my choice, but apparently
that was what the devs felt it best to do. IIRC coding for the 2 types
of ships to be able to function properly presented too much difficulty.
Posted: Sat Nov 01, 2014 6:04 am
by kroll688
In my current game, there was one French unit in the ocean off of the river to Port Said, it was causing my Turkish corps to not advance across the Suez canal (it gave a time of 29 days and after the turn pasted it still said 29 days, no change in weather or my units cohesion or supply to explain it). I assumed it was blocking movement, so I sent both the Turkish Fleet and AH main fleet and in the sea action the next turn the French unit (only one cruiser sqd) was destroyed and my corps moved into Port Said to join the two corps already there and supply started to flow into the city. I never saw a blockade icon for the city but it appeared to be suffering from it as I controlled the territory and city with 2 corps but crossing the Suez and supply flow wasn't happening.
Posted: Sat Nov 01, 2014 1:06 pm
by AndrewKurtz
DrPostman wrote:Why is it important to be able to blockade Port Said? That didn't take
place during the war, did it?
I don't think that is the right question, or perhaps I asked it wrong.
Should it be possible to blockade ports if needed, whether it occurred historically or not?
Posted: Sat Nov 01, 2014 9:00 pm
by DrPostman
The reason I asked is that the only blockades I know of took place in and around the North Sea,
Tsingtao, and the Adriatic. That's why we have the 2 blockade boxes.