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Zone of Control Points
Posted: Fri Sep 05, 2014 9:02 pm
by Ganbatte
Hello,
Zone of control points generated by your possession: 232
Evasion Points: 4
Zone aof control points generated by the enemy:4
What is meant in this tooltip with control points?
The two adjacent regions are colored red,
at the siege of Liege.
Thanks for the help.
Regards
Michael
Posted: Sat Sep 06, 2014 5:14 am
by H Gilmer3
Hmm, hopefully one of the programmers can answer because this one is a head scratcher.
Posted: Sat Sep 06, 2014 6:47 am
by Ace
If the adjacent regions are colored red, you cannot go there before you clear enemy presence in your area.
Every unit has zone of control value. More zone of control value, the more likely is for your units to catch the enemy in the current region, and military control value of the region will go up faster.
Evasion points are measure of stack ability to evade enemy. If your evasion is low compared to enemy ZoC, you may be forbiden to enter adjacent regions with low MC value. This is a mechanisam that prevents from bypassing through enemy controlled regions without first clearing the starting region from the enemy. High evasion units (such as cavalry) may avoid detection and travel through enemy controlled regions without combat (there is always risk of getting caught).
An example of how it works:
Here I can't go to two regions which are 100 % enemy controlled before I clear the Liege fort. Notice, how I can go to region which has 30% German MC northwest of Liege.
[ATTACH]30521[/ATTACH]
If I remove supply wagons and heavy equipment, I can bypass the fort with my light troops and go to any region.
[ATTACH]30522[/ATTACH]
Posted: Sat Sep 06, 2014 8:42 am
by Kensai
That was an awesome (and didactic) explanation, Ace.
Let me add something to this: say that you indeed try to move to a red area, what would happen? Well, unless you manage to decrease the enemy's control points (or increase your own evasion ones), you won't be able to move forward. You will find your unit in the same region the next turn. UNLESS something has changed: the enemy has retreated, he has given battle and lost, your MC increased in the regions in question, etc.
Fortresses and fortified units are great for this role, they provide choke points that can hold the advancement of an enemy's major concentrations.
PS. In every test game I have played with Schlieffen, Liege falls next turn after the one in the screenshot, regardless what I do. The Belgian troops surrender, there is no need to assault in this very case. They are convinced by the heavy shelling.

Posted: Sat Sep 06, 2014 8:57 am
by Ganbatte
Thank you for your explanations.
I understood it.
It simulates,
that fortifications are not so easy to get around
otherwise, they would be so unnecessary.
I'm also the Schlieffen Plan on Lieutenant level.
This is lying directly in the first round.
I share the army but and follow up of Louvain with an army direction Antwerp.
I intended this to occupy the ports to impede the British troop landings.
The fact is the Liège allows you directly to me through the red zone in Hasselt.
Regards
Michael
Posted: Sat Sep 06, 2014 2:01 pm
by Templer
Kensai wrote:That was an awesome (and didactic) explanation, Ace.

...
Indeed, even I got it know!

Posted: Sun Sep 07, 2014 10:06 am
by caranorn
Note: In this example you could also move a heavy stack (but without the railroad guns) to Louvain first and then from there into Hasselt or Namur...
P.S.: I've seen Liège hold into turn 2 even under assault (though most stacks in the hex other than the assulters were delayed no more than 5 days iirc)...
Posted: Sun Sep 07, 2014 12:44 pm
by Bismarck1940
Kensai wrote:That was an awesome (and didactic) explanation, Ace.

Let me add something to this: say that you indeed try to move to a red area, what would happen? Well, unless you manage to decrease the enemy's control points (or increase your own evasion ones), you won't be able to move forward. You will find your unit in the same region the next turn. UNLESS something has changed: the enemy has retreated, he has given battle and lost, your MC increased in the regions in question, etc.
Fortresses and fortified units are great for this role, they provide choke points that can hold the advancement of an enemy's major concentrations.
PS. In every test game I have played with Schlieffen, Liege falls next turn after the one in the screenshot, regardless what I do. The Belgian troops surrender, there is no need to assault in this very case. They are convinced by the heavy shelling.
Why, then, when the AI plays the CP, does Liege never seem to fall and their advance becomes bottled up? ;-)
I find when playing the CP, that a small force can take Liege by assault, which somewhat speeds the first turn flood West.
Posted: Sun Sep 07, 2014 1:04 pm
by Merlin
It's worth noting that the graphic is dynamic. You can mix and match within a stack to see what you're allowed to do with a given force.