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Merchants in Shipping Box, Commerce steamer only or any transport ships?
Posted: Fri Sep 05, 2014 6:15 pm
by LoupVert
Hi community,
the manual tells us that "If there are less than 25 merchant shipping elements in the Atlantic Shipping Box", it's bad.
But what exactly is a "merchant shipping element"? Commerce steamer only or any kind of transport ship, eg. Liners and troopship?
Posted: Fri Sep 05, 2014 11:01 pm
by Kensai
Anything that has the merchant ship ability. It will be shown as a small round icon.
Posted: Sat Sep 06, 2014 8:27 pm
by LoupVert
Got it, thank you Kensai.
Like a minute after I wrote my question, I suddenly realized that the rule was about 25
elements, not 25
units, a true enlightenment as I was struggling to have 25 units in both boxes while shipping my troops around.

Posted: Sat Sep 06, 2014 9:37 pm
by Kensai
It is kind of even more convoluted like that, actually. Indeed what you need is elements, but elements as the game implies them (let's call them subunits). Because if you go on and click on an element of a merchant ship, you will be scratching your head: it is made of 3 ships!
Thus, the units in the Atlantic and Mediterranean blockades are made of elements (subunits) and each element of ships. Fortunately, most other classes of ships are unique elements. In some rare instances a single ship portayed as a single element will be a unique unit. Look at the Antilles Fleet of the French for
an example.
Posted: Sat Sep 06, 2014 11:49 pm
by Merlin
Or a bit more forthrightly, you need 25
elements. So any
unit with sufficient transport capacity will do. The requirement is 25
elements (the individual ships listed on the right when you click on the
unit), so you need 25 of those. Not 25 units, but 25 elements total within those units.

Posted: Sun Sep 07, 2014 12:21 am
by Altaris
Merlin is correct, usually merchant marine units have 4 elements in them, so 6 units will cover you, though losses will quickly dip it down. Once you get below 25 elements, the chances start increasing of getting the Great Britain Rebel alignment penalty each turn.
Posted: Sun Sep 07, 2014 2:06 am
by DrPostman
Altaris wrote:Merlin is correct, usually merchant marine units have 4 elements in them, so 6 units will cover you, though losses will quickly dip it down. Once you get below 25 elements, the chances start increasing of getting the Great Britain Rebel alignment penalty each turn.
And it doesn't hurt to start building the occasionally merchant for the
WE. That way you have them when you start feeling losses.