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Why can't I form an army?

Posted: Sat Aug 30, 2014 2:09 pm
by Alex
The Order of battle in the first turns is (understandably) quite a mess - so I've tried to make it a little bit - e-e-e - orderly. Usually you have more corps' in the location than the respective army can include without penalties, so I tried to bring them together and form a new army by releasing the most senior officer from corps duties and trying to designate him as Army commander. I couldn't. As the tooltip is awful (really, people? you are saying this can be or X or Y or z or Lambda or the wrong whether above the Atlantic? Could it be a little bit more specific?) I even couldn't understand the reason why my Army wouldn't form. It is in zone of GHK, the would-be commander is active and not in the command of the unit and have 2 stars. If this is max-number of armies constrain - where can I see it? Or is it something else? Any help appreciated

Thank you

Posted: Sat Aug 30, 2014 2:22 pm
by arsan
I think you need a *** leader to form an army.
Cheers

Posted: Sat Aug 30, 2014 2:47 pm
by Alex
arsan wrote:I think you need a *** leader to form an army.
Cheers


From the tutorial - 2 or 3 star leader... The tutorial can be wrong, but should it be made clear somewhere?

Posted: Sat Aug 30, 2014 2:52 pm
by Reiryc
Alex wrote:From the tutorial - 2 or 3 star leader... The tutorial can be wrong, but should it be made clear somewhere?


To form an army you need to be within the command radius of your GHQ. Click on your ghq then hold down the shift key. This will show you the radius. You'll also need a 3 star general within that radius to form an army. 2 star leader doesn't work for making an army.

Posted: Sat Aug 30, 2014 2:53 pm
by H Gilmer3
Yeah, I think I saw in the comments here somewhere that they changed it to just 3 stars because it made more sense.

Posted: Sat Aug 30, 2014 3:12 pm
by Alex
Reiryc wrote:To form an army you need to be within the command radius of your GHQ. Click on your ghq then hold down the shift key. This will show you the radius. You'll also need a 3 star general within that radius to form an army. 2 star leader doesn't work for making an army.


Checked first thing - I'm in the radius

Posted: Sat Aug 30, 2014 3:13 pm
by Alex
H Gilmer3 wrote:Yeah, I think I saw in the comments here somewhere that they changed it to just 3 stars because it made more sense.


Thanks

Posted: Sat Aug 30, 2014 6:04 pm
by DrPostman
The number of armies to GHQ depends on the leader's command rating.

Posted: Sat Aug 30, 2014 6:44 pm
by Alex
DrPostman wrote:The number of armies to GHQ depends on the leader's command rating.


How exactly it depends?

Posted: Sat Aug 30, 2014 7:13 pm
by Ace
It's actually hard coded to 8 armies per GHQ.

Posted: Sat Aug 30, 2014 7:17 pm
by Alex
Ace wrote:It's actually hard coded to 8 armies per GHQ.


So it's not that - I have 4 armies under Eastern German GHK in Prussia - so there is a place for some more. Can somebody kindly supply a link to the statement about 3-star only generals? On a different note - what should I do with those detached corpses now, if they cannot form an army?

Posted: Sat Aug 30, 2014 7:33 pm
by fred zeppelin
Alex wrote:On a different note - what should I do with those detached corpses now, if they cannot form an army?


Petition AGEOD to change the game design to let you build as many armies as you have qualified generals, but then operate at a command penalty if you exceed the GHQ command rating or are located outside the GHQ command radius.

Until then, I think you're stuck.

(Although, I think if you find an unemployed 3* general and send him by rail to within the GHQ command radius, then you should be able to build another army - if you are indeed still under the limit. While you're going through that painful ritual, though, ponder the benefits of my suggestion above. Good luck.)

Posted: Sat Aug 30, 2014 7:56 pm
by Ace
Fred, please read what he has asked before posting. He is in range of GHQ, but he has 2 star generals and tries to form an Army. He cannot. You need 3 star general for that. 2 star generals can form Corps. It was in fact me who proposed to the devs that 2 star generals didn't commanded armies in RL, so they shouldn't in the game as well. You just have enough 3 star generals to form 8 armies. But your proposal to drop range limit for Army formation is good.

About Corps, spread them around and form a front line.

Posted: Sat Aug 30, 2014 8:12 pm
by fred zeppelin
Ace wrote:It's actually hard coded to 8 armies per GHQ.


So I can form only 8 Armies even if I have more than 8 3* generals? Thanks.

EDIT: And does that hard-coded limit apply for the entire war? Thanks again.

Posted: Sat Aug 30, 2014 8:15 pm
by Kensai
arsan wrote:I think you need a *** leader to form an army.

Please do not swear. This forum deletes all bad words upon posting. :clown:

Posted: Sat Aug 30, 2014 8:34 pm
by bwiser
Ace wrote:Fred, please read what he has asked before posting. He is in range of GHQ, but he has 2 star generals and tries to form an Army. He cannot. You need 3 star general for that. 2 star generals can form Corps. It was in fact me who proposed to the devs that 2 star generals didn't commanded armies in RL, so they shouldn't in the game as well. You just have enough 3 star generals to form 8 armies. But your proposal to drop range limit for Army formation is good.

About Corps, spread them around and form a front line.



As Russia I can not form an army with a *** General in range of GHQ. What am I supposed to do / am I doing wrongly?

Posted: Sat Aug 30, 2014 8:38 pm
by Ace
Is general commanding a Corps (units attached to him)?

Posted: Sat Aug 30, 2014 9:00 pm
by Alex
Ace wrote:Is general commanding a Corps (units attached to him)?


Yep

Posted: Sat Aug 30, 2014 9:00 pm
by Ace
You have to detach him from Corps command before assigning him an Army,

Posted: Sat Aug 30, 2014 9:02 pm
by Ace
fred zeppelin wrote:So I can form only 8 Armies even if I have more than 8 3* generals? Thanks.

EDIT: And does that hard-coded limit apply for the entire war? Thanks again.


You are right. There is no need for hard coded limit.

Posted: Sat Aug 30, 2014 9:17 pm
by Alex
Ace wrote:You have to detach him from Corps command before assigning him an Army,


Done this, many times. Not working

Posted: Sat Aug 30, 2014 9:28 pm
by Franciscus
Is the general activated ?

Anyhow, the best would be for you to post a save game or at least a screenshot ?

Posted: Sat Aug 30, 2014 9:51 pm
by fred zeppelin
Not to highjack this thread too badly, but I assume this is where those in charge of the game might look to see comments on this issue.

All of this is a legacy of the way that the AGEOD system of OOB formation has evolved over the years, beginning with AACW. It started as a "container" system - you construct your forces by dumping one into another then another and another until you have your unit of action. It has been tweaked heavily over the years to account for the growth of conflict scale from Divisions-to-Corps-to Armies, but it's still the same old system at heart. It worked fine when the numbers were manageable. But it was never - ever- especially fun.

I wish they would consider letting the player build their OOBs the way it was done in real life: a staff officers sits down with a pen and a piece of paper and then sorts through a list of available Generals, Corps and Support Units, and then assembles them into designated Armies, which then are assigned to a GHQ. We ought to be be to do this on a single screen where our assets are listed on one side and Armies are built and assigned on the other.

WWI Gold had a similar mechanism that worked pretty well.

Posted: Sun Aug 31, 2014 4:46 pm
by Farrier
Is it really restricted to 3-star generals? I can understand that, but both the manual and the tool-tip allow for 2-star, which is frustrating for me trying to learn this game. Along with some other inconsistencies, like the unit "ribbons" (chevrons) indicating both the number of elements and the experience level (explanation for the element #, at least, found in the CWII forum) I basically don't know what to trust in the information being presented to me by the manual or the interface. This isn't my first AGEOD game, but damn.

The same tool-tip also suggested one possible cause of being unable to form an Army is that the unit is "Already an Army or a Army," which at least made me laugh.

I think the manual and other in-game documentation might benefit from a fresh set of eyes prior to the first update. I write software/technical documentation for a living, and I know what it's like to get burnt-out by working on the same text over and over again.

And yes, I would maim and/or kill to have a more intuitive OOB display and construction system.

Posted: Sun Aug 31, 2014 5:01 pm
by Reiryc
Farrier wrote:Is it really restricted to 3-star generals? I can understand that, but both the manual and the tool-tip allow for 2-star, which is frustrating for me trying to learn this game. Along with some other inconsistencies, like the unit "ribbons" (chevrons) indicating both the number of elements and the experience level (explanation for the element #, at least, found in the CWII forum) I basically don't know what to trust in the information being presented to me by the manual or the interface. This isn't my first AGEOD game, but damn.

The same tool-tip also suggested one possible cause of being unable to form an Army is that the unit is "Already an Army or a Army," which at least made me laugh.

I think the manual and other in-game documentation might benefit from a fresh set of eyes prior to the first update. I write software/technical documentation for a living, and I know what it's like to get burnt-out by working on the same text over and over again.

And yes, I would maim and/or kill to have a more intuitive OOB display and construction system.


It is just 3 star generals. It was changed after the manual had been written and my guess is that due to resource restraints, the changes haven't made it in to the tool tips/manual yet.

Posted: Sun Aug 31, 2014 5:02 pm
by Reiryc
Alex wrote:Done this, many times. Not working



Can you post your save game?

Posted: Sun Aug 31, 2014 5:03 pm
by fred zeppelin
Farrier wrote:And yes, I would maim and/or kill to have a more intuitive OOB display and construction system.


The fundamental problem with the current system is that you have to do a task that is broadly conceptual with tools that are exclusively locational. It's like trying to get dressed when you have clothes scattered randomly across ten different rooms.

Posted: Mon Sep 01, 2014 10:28 am
by Jim-NC
Farrier wrote:Is it really restricted to 3-star generals? I can understand that, but both the manual and the tool-tip allow for 2-star, which is frustrating for me trying to learn this game. Along with some other inconsistencies, like the unit "ribbons" (chevrons) indicating both the number of elements and the experience level (explanation for the element #, at least, found in the CWII forum) I basically don't know what to trust in the information being presented to me by the manual or the interface. This isn't my first AGEOD game, but damn.

The same tool-tip also suggested one possible cause of being unable to form an Army is that the unit is "Already an Army or a Army," which at least made me laugh.

I think the manual and other in-game documentation might benefit from a fresh set of eyes prior to the first update. I write software/technical documentation for a living, and I know what it's like to get burnt-out by working on the same text over and over again.

And yes, I would maim and/or kill to have a more intuitive OOB display and construction system.

Welcome to the forums Farrier :wavey:

Posted: Mon Sep 01, 2014 12:15 pm
by StephenT
Alex wrote:Done this, many times. Not working
Are you playing a scenario where the Russians are restricted from forming armies in the first few turns, to represent the chaos and disorganisation of their rushed mobilisation?

Posted: Mon Sep 01, 2014 6:08 pm
by Rongor
Guys, thank you for this thread. It was this exact question that made me create an account...