Page 1 of 1

CW2 Public Beta Patch 1.02

Posted: Fri Dec 06, 2013 10:43 am
by Pocus
Hi gents,

This is it, after several days if not weeks and 6 internal release candidates, it seems we are very very close to call this 1.02 patch ready! In fact, the official file will be sent in parallel today to Matrix QA department, so unless one of you find a nasty bug, this public beta patch is equivalent to the official file.

You won't be able to continue ongoing games with this patch, as many changes are major. Once installed, you can read the updates file (same directory as main executable). I'm posting here the (massive) list of changes too.

http://ageoddl.telechargement.fr/CW2/Patch_CW2_v1.02_PBB.zip



Civil War II Updates (1.02)

Patch 1.02
Release Date: December 6[SUP]th[/SUP], 2013
How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of CW2.
This patch is not save-compatible.


LIST OF CHANGES


Gameplay (improvements & fixes)

6 new regional decisions have been added, they will be given in January of each year:
Build Depot: Start building a depot in an undeveloped region.
Spies: Send a spy in a region to gather intelligence on enemy troops.
Cavalry Screen: We will use our cavalry to screen our approach of the enemy.
Disinformation: Send a spy in a region to plant erroneous reports on our troops.
Deep Recon: We will use our cavalry and scouts for a deep reconnaissance in enemy territory.
Sabotage railway: Send some light troops to blow away a significant portion of railroad.

Regional decision Sea Mines can now be dropped in rivers.
Fixed: Raiders report from Union maritime income was erroneous.
Fixed: Can’t add any more units being built to divisions.
Regional decisions can no longer be removed because of the presence of hostile troops (except against Indians)
Fixed: Occupier ability. Changed: Patriot ability.
Fixed: Money output from trade harbors was off.
If Helper option ‘Let AI buy replacements’ is activated, AI will buy more replacements than in previous patch.
Battle planner will never trigger for a naval battle.
Miscalculation in VP gain fixed.
If enemy capital is occupied, National Resilience rolls are skipped.
Captured equipment can now be incorporated in divisions.
Much better distribution of naval supply.
Fixed a bug on occupier ability
Matagorda / Brownsville harbors' blockade values inverted to reflect their historical importance. Overall change of blockade situation in 1861.
Changed conscript values production of plantations, farmfields and conscript centers
Added flavor ability on slaves and contrabands
Fixed an event error on AI fortification building early 1861
Changed some CSA leaders appearance date
Added new CSA flavor brigades: Waul's Legion, Iron Cavarly Brigade, Texas Greyhounds and Thomas' Legion
War supplies cost increased across the board for units. Slightly for units costing not much, more for high end units.
Ammo production doubled for several structures, including Powder Mills
Some harbors have been revised in how they change the Blockade percentage. Please refer to an infos thread on this topic in the CW2 forum.


Scenarios

Removed incongruous decisions in Shiloh scenario.
Can’t entrench in Bull Run Scenario above level 1.
Decisions Redoubt removed in April 61.
West Campaign got several bug fixes.


AI

High ranked leaders will be much more reluctant to command small forces.
Idle leaders in enemy land will seek to get back to ‘headquarter region’.
Transports will have a quite low buying priority if the AI is bested in naval power and situation is not great.
AI will get a slightly higher bonus for railroad autorepair (which is based on the development level of the region)
AI will defend the capital city more easily if threatened
AI should buy much more often Powder Mills, Arsenals and Armories.


Historical options

Fixed: A particular AI choice for volunteers could generate an error.


Events

Indians, once on the warpath, never revert to neutrality.
Kentucky events improved. Starting in March 62, KY has 25% chance a turn to be pro-Union if still neutral.


Interface

Calling decisions or recruitments panels will mask ledger.
Icons on the tabs of Stacks Panel will now be white, not black.
Experimental Spanish support.
The variable governing the delay when ‘Focus On Move’ is used is now available for tweaking in CW2\Settings\UserInterface.opt. Default entry is: inoFocusDelayInc = 1500 // in milliseconds
Voices added during battles.
In the Unit List (F1, then switch to Units), units with promotable leaders will be shown in red. Reminder: if you filter out units without leaders, you get the list of generals of your nation.
Number of auto-saved turns can now be changed with an in-game option. Access it with the System tab, in the Options window of the Main Menu.
Load game window can now cope with 0-byte game files. If this happen, the previous turn will be restored, but you’ll have to quit the application entirely to have the previous file appears.
Mouse-zooming (not keyboard-zooming) will now focus on the mouse position.

Posted: Fri Dec 06, 2013 1:28 pm
by marquo
Is the bug that caused 800-900 conscripts to be available to the South fixed? This is a major reason the game is unbalanced at the moment with CSA being too strong.

Merci infiniment

Marquo

Posted: Fri Dec 06, 2013 2:03 pm
by Pocus
If you are speaking of the South producing more conscripts that the US, this was because of plantations and this is fixed.

Posted: Fri Dec 06, 2013 2:38 pm
by Congoblue
Cheers. Can't wait to get stuck into a new campaign.

Posted: Fri Dec 06, 2013 2:44 pm
by wosung
Thank you for adding c and v to the Inf Nato symbol for conscript and volunteer elements.

Very much appriciated!

Best regards

Posted: Sat Dec 07, 2013 1:32 pm
by marquo
"This patch is not save-compatible."

What does this mean? I have started a PBEM; my opponent and I want to upgrade but not restart - is this possible?

Thanks

Posted: Sat Dec 07, 2013 3:19 pm
by Ebbingford
No, if you apply this patch you need to restart.

Posted: Sat Dec 07, 2013 11:05 pm
by Keeler
Thanks for the patch. Really enjoying the changes. A couple small things I've noticed:

-The Contraband unit that now appears for the Union shows "Erroneous Ability" for its tooltip.
-The USS Cairo and Porter showed up in Chicago. Not sure whether this is WAD or not.
-I've only seen it once so far, but the AI was using the new disinformation card in Hanson Georgia, which is about as far from the front lines as you can get at the moment. From what I understand about the mechanics of this decision this would be a waste of resources. WAD?
-The cavalry element in the 1st Maryland (the brigade appearing with CP Stone) is misnamed "1st MD Art." This is purely cosmetic.
-About two turns after the Confederacy intervened in Kentucky, I got a message about Kentucky leaning toward the Union. Again, not sure whether this is WAD or not.

Posted: Tue Dec 10, 2013 2:40 am
by Gen.DixonS.Miles
Keeler wrote:Thanks for the patch. Really enjoying the changes. A couple small things I've noticed:

-The Contraband unit that now appears for the Union shows "Erroneous Ability" for its tooltip.
-The USS Cairo and Porter showed up in Chicago. Not sure whether this is WAD or not.
-I've only seen it once so far, but the AI was using the new disinformation card in Hanson Georgia, which is about as far from the front lines as you can get at the moment. From what I understand about the mechanics of this decision this would be a waste of resources. WAD?
-The cavalry element in the 1st Maryland (the brigade appearing with CP Stone) is misnamed "1st MD Art." This is purely cosmetic.
-About two turns after the Confederacy intervened in Kentucky, I got a message about Kentucky leaning toward the Union. Again, not sure whether this is WAD or not.




What is this about a one C.P. Stone might I ask and is he leading a brigade? I just discovered this Beta Patch and am now waiting for it to become official.

Posted: Tue Dec 10, 2013 4:58 pm
by Keeler
Gen.DixonS.Miles wrote:What is this about a one C.P. Stone might I ask and is he leading a brigade? I just discovered this Beta Patch and am now waiting for it to become official.


He appeared with a small infantry brigade and a two-element brigade of light cavalry. There was also an addition/change to the Monitor's appearance that was nice to see.

Posted: Thu Dec 19, 2013 5:39 pm
by Keeler
I know it's been mentioned elsewhere that some of the features didn't get implemented in the patch, so the development team may be aware of this issue. In case it's not

Indians, once on the warpath, never revert to neutrality


doesn't seem to be working.