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Overloaded regional unit display

Posted: Fri Oct 25, 2013 4:38 pm
by MikeV
This bug is a bit of a handicap:

If too many (more than a couple dozen) separate unit stacks are present in a region, the unit icon ribbon display widget at the bottom of the screen gets confused.
There is only one stack displayed, and no header tab.
So, actions that depend on those header tabs (such as trying to select/merge units in the region, or target stack(s) as destination from other regions) become impossible.

For some reason, some actions on the one stack displayed (such as dragging it to a new region, then cancelling the move order; or merging units in that stack) cause the unit icon ribbon to "reset".

I suppose we could consider that a bug work-around ...

Posted: Mon Oct 28, 2013 11:56 am
by Pocus
ok edited.

Visual update

Posted: Wed Nov 20, 2013 1:46 pm
by MikeV
A picture from a recent event. If there are more than 24 separate units, the tabs don't display at all:

Posted: Wed Nov 20, 2013 1:56 pm
by Ebbingford
Confirmed.
You need a before and after picture here, 24 with all tabs showing, 25 and lo, there is only one tab showing. :)

Posted: Wed Nov 20, 2013 3:14 pm
by Ace
Why would you want to have 25 stacks in a region?

Posted: Thu Nov 21, 2013 3:51 pm
by MikeV
Ace wrote:Why would you want to have 25 stacks in a region?


I don't - I want to consolidate the various units that have moved/deployed there.
The bug makes this difficult.

Posted: Thu Nov 21, 2013 5:33 pm
by PhilThib
For what I can see, a lot of your "stacks" are probably lone units under construction (e.g. transport ships)...just merge them together as one big "Under Construction" tab/stack and this will solve the problem...

Possible GUI design enhancement

Posted: Thu Nov 21, 2013 5:43 pm
by MikeV
Yes, the merging does bring the total back under 24.
As I mentioned elsewhere, it would be nice to have the ability (perhaps a modifier key over the drop target?) to deploy/construct units as a stack, rather than the present two-step procedure of deploying them all to a region, then selecting each in the region and merging them together.
(For What It's Worth, I sympathize with the work involved in providing appropriate GUI gesture recognition for all the actions a Player would like to express ... )