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End of Turn crash, 1.06
Posted: Thu Jun 18, 2015 6:55 am
by DrPostman
Using the most current release I had a crash just when the turn finished
processing. When I reload I'm at the beginning of the previous turn. None
of my plots are there for movement. However, when I roll back 1 turn, all
the plots for movement are there. It's a weird error that others have reported
in the past, and that I've run across occasionally. Might be my messed up
old laptop, might not be.
Log and save: [ATTACH]33832[/ATTACH]
Posted: Thu Jun 18, 2015 9:02 am
by Pocus
Another write permission problem when saving files. Can be so many things, but this is definitively an hardware or a Windows problem and not an engine issue. Have you tried contacting
support@slitherine.co.uk? They can test with you a lot of possible falltraps.
Posted: Thu Jun 18, 2015 9:40 am
by DrPostman
Pocus wrote:Another write permission problem when saving files. Can be so many things, but this is definitively an hardware or a Windows problem and not an engine issue. Have you tried contacting
support@slitherine.co.uk? They can test with you a lot of possible falltraps.
Not yet, but I'll give it a try. I figured the fault was more with my dying laptop.
Posted: Thu Jun 18, 2015 4:29 pm
by richfed
As you know, Pocus, I have been experiencing these crashes as well. I have fired off a dispatch to Slitherine. Will see what they say. Not considering the beta builds - where I expect to encounter issues - this official 1.06 crashes more than any other official build that I can recall. I am using the same computer, same Windows ... the only non-constant is the game version. It can go many turns without crashing or, it may crash or 3 turns successively. Usually, one restart fixes it for that turn, but at times it can take as many as 5 restarts to get a single turn to process. I am not sure, but it seems like a large-scale battle is usually involved in the turns that crash. I hope that someone can figure this out. Getting very frustrating to play, and I love this game. Soon, we'll be in Windows 10. THEN what happens? If I get a positive result from Slitherine, I will post it here.
Posted: Thu Jun 18, 2015 6:49 pm
by richfed
Here is Slitherine's response:
[font="Helvetica"]"Open the game installation folder and delete a file named [font="Helvetica"]userpath.ini[/font]. Start a new game and check if the issue is persisting.
By deleting this file, the game will save/load the files (save games and game logs) in the main game installation folder instead of the default one which is the Windows Documents folder.[/font]"
Guess I'll try that and see.
Posted: Thu Jun 18, 2015 8:48 pm
by Captain_Orso
I have just about every versions of CW2 since 1.04 installed, including practically every RC public beta patch. Every installation has an userpath.ini file. Each and every one of them has size 0.
Posted: Fri Jun 19, 2015 8:49 am
by Pocus
yes, the presence of the file is what the game seeks, there is nothing in the file.
Posted: Sat Jun 20, 2015 1:44 pm
by Captain_Orso
That's a bit of a perverse way to use in ini file, but...

Posted: Sat Jun 20, 2015 4:22 pm
by richfed
All I know is that I have played April - April -- 1 full year -- no crashes. Keeping my fingers crossed!
Posted: Mon Jun 22, 2015 9:11 am
by Pocus
Captain_Orso wrote:That's a bit of a perverse way to use in ini file, but...
Lets all reflects about the philosophical significance of that. The file is empty, yet it provides informations.
Does holes exist, they are made of nothing.
etc.

Posted: Mon Jun 22, 2015 1:27 pm
by Captain_Orso
It's like a bag full of dough nut holes; it still smells good, but it's not very filling
Anyway an ini file has the specific purpose of containing information... you know what I mean

Posted: Mon Jun 22, 2015 4:15 pm
by DrPostman
Pocus wrote:Lets all reflects about the philosophical significance of that. The file is empty, yet it provides informations.
Does holes exist, they are made of nothing.
etc.
You have to love a game that comes with Zen koans.

Posted: Mon Jun 22, 2015 4:44 pm
by Captain_Orso
Actually I think this is quantum physics, where 'nothing' has characteristics which allow 'everything' to come into existence

Posted: Tue Jun 23, 2015 1:02 am
by Cardinal Ape
Talk of quantum physics in a Civil War 2 forum? Is this where someone is supposed to make a bad pun about eigenstates and a grand unified theory of mathematics?
The .ini is both empty and filled with information until you open it.
Sorry, I'll hit myself on the way out...
Posted: Tue Jun 23, 2015 2:23 am
by DrPostman
Cardinal Ape wrote:Talk of quantum physics in a Civil War 2 forum? Is this where someone is supposed to make a bad pun about eigenstates and a grand unified theory of mathematics?
The .ini is both empty and filled with information until you open it.
Sorry, I'll hit myself on the way out...
[ATTACH]33882[/ATTACH]
Posted: Tue Jun 23, 2015 10:32 am
by Captain_Orso
This is how I feel after surviving the first two years of the Grand Campaign

Posted: Fri Jun 26, 2015 3:09 pm
by richfed
No matter how crazy it may seem, removing the userpath.ini file from my game directory has - it seems - solved my turn processing crash issues. I am nearing 1864 in the April Grand Campaign with nary a crash. Having a good game to boot. With the same installation, before removing he file, I was having frequent crashes. This was with Windows 8.1. Try it, if you are having issues. You may like it!
Posted: Mon Jun 29, 2015 9:30 am
by Pocus
Yes, that's not what I would expect, Richfed, but if it works for you, then this is nice.