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Can't form new corps

Posted: Sun Feb 16, 2014 8:21 am
by rattler01
I hope you guys can fix this, but I have a 1.02 game that I upgraded and I can't form new corps. I think there may have been an issue with how many Armies I have, but even disbanding armies for testing I still wasn' able to form corps or even disband them.[ATTACH]26680[/ATTACH]t

Posted: Mon Feb 17, 2014 11:22 am
by Pocus
Hi,

Seems to come from a loophole in the new events I wrote (my bad) to limit the number of armies/corps. You got hit by the event limiting to 0 corps and 3 armies which should have only triggered in 1861.

What you can do is to inject a fixing event in your 1861 April Campaign.sct file, the file which is the main event file for your campaign, as you are playing with the April Campaign. Please have the host opens this file (located in event folder). Then at the end of the file, past the last line of the last event , copy and paste these lines:

Then when the new turn is generated, each of you should get a message about the fix if it goes well. Sorry again for the trouble.


SelectFaction = CSA
SelectRegion = $Richmond_VA
StartEvent = CSA_FixCommand_Chain_has_triggered_correctly|1|0|NULL|NULL|$Richmond_VA|NULL

Conditions

Actions
SetFormedCmdMax = 9999;9

EndEvent

SelectFaction = USA
SelectRegion = $Prince_George_MD

SelectFaction = USA
SelectRegion = $Prince_George_MD
StartEvent = USA_FixCommand_Chain_has_triggered_correctly|1|0|NULL|NULL|$Prince_George_MD|NULL

Conditions

Actions
SetFormedCmdMax = 9999;9

EndEvent

Posted: Mon Feb 17, 2014 9:06 pm
by rattler01
Dude you guys are awesome. Not many places would support a previous patch game.

Another thing that happened is the KY joining the union event is firing again in the summer of 63. Doesn't seem to be effecting the game, besides some very unfortunate USA militia popping-up though. Unless your curious I wouldn't bother about it.

Posted: Tue Feb 18, 2014 3:05 pm
by Pocus
My old mom used to say 'you should clean your mess' :p

introduce bug > fix them (or try at least) !