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Game Settings - set for each game instance or global?

Posted: Thu Jan 23, 2014 9:32 pm
by GraniteStater
Thread title says it.

* Suppose I start a game and arrive at a certain set of settings - call it SettingGroup A (SG_A). Then I save it and start a new game, with a different set of Settings - call it SG-B. When I save this and exit from it, and then, load the first game with SG_A, does the app 'remember' and apply SG_A to the reloaded game, or, is whatever the last settings are applied to the reload?

IOW, do I have to write down my Options and apply them for each instance (if global), or are the settings/Options retained and applied for each instance?

I assume one cannot change settings in-game.

Posted: Fri Jan 24, 2014 3:03 am
by Jim-NC
This was answered a while ago by Pocus. I believe the settings are dynamic (i.e. SG_B will be in force if that is what you were last using, even if you switch to the game using A).

Posted: Fri Jan 24, 2014 4:42 am
by GraniteStater
Yes, I asked the same thing in AACW & believe it was 'whatever the last set of settings were'.

If true, this is extremely disappointing. It means you have to write the set of Options down for each game instance. Retaining settings for instances of the app is not hard to code at all - I'm not a developer, but I work in IT (tech writer). You learn things when you work with developers. This is, I hate to say, substandard, if true.

And very, very annoying.

Posted: Fri Jan 24, 2014 4:55 am
by Durk
Well - another option is multiple installs. I do separate settings in separate installs because I love hard activation, but most players hate it. So for the very few who prefer this extra bit of realism, I have a whole different game, so to speak. I do not need to change settings, I just open a different version of the game.
In my experience, the host's setting rule. So only the host needs such an install.

Posted: Mon Jan 27, 2014 9:15 pm
by GraniteStater
Well, Pocus pointed out some people like to reset their Options in the middle of a game instance. At any rate, as i said on the general forum, they ain't gonna change it (I don''t really expect them to).

Dunno why can no have both ways, have cake & eat it, but, then again, I'm just the guy who writes Help & stuff. Not a dev.

Posted: Tue Jan 28, 2014 10:00 am
by Pocus
Time. Arbitrating where to use it.