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Some minor bug fixes needed for West campaign

Posted: Tue Nov 26, 2013 12:32 am
by The Red Baron
Recently, I Played through the West campaign as the Union vs. AI. At scenario's end, I opted to continue playing to do some experimentation. I encountered a problem in paying for volunteers. I don't remember if the issue began before or after scenario end, but...

In a previous turn I had opted to pay a $1 premium for volunteers; my NM was btwn 170-180 at the time. Now, many turns later, I continue to receive a huge influx of conscripts each turn, which exactly matches the income in my treasury left over from the previous turn + any income generated by cities this turn. The result: the conscript influx empties my treasury every turn with the exception of any $$ generated by my merchantmen, which apparently arrives at the end of the resolution phase and therefore cannot be touched. I have approx. $60 in my treasury at the start of each planning phase and can't afford anything. I have nearly 5,000 conscript companies, which translates to 500,000 men in the force pool.

It's early August, 1863, and this problem has continued for many turns now. Is this WAD?

Additional, minor issues:

1. "Unknown_Event_Type 27" fired several times before I reached the end of the scenario. Now that I have reached the scenario's end and am still playing, it fires every turn. There is no event text and no associated region.

2. "Event_name_USA_tornadorandom" fired during one of my previous turns. The region was Cairo, IL but there was no associated text with the event. I'm assuming the tornado lowered my development level by several points and/or destroyed some of my GS and ammo stocks, but I can't tell for sure.

All in all, an excellent scenario, and I enjoyed myself immensely, even with the conscription issue!

Posted: Tue Nov 26, 2013 9:36 am
by Pocus
Hi,

Have you started the scenario with 1.01?

We will check the rest also. Do you have the save around?

Posted: Tue Nov 26, 2013 1:45 pm
by The Red Baron
Pocus,

I started the scenario with Public Beta 1.01 RC4. I tried uploading the latest .hst file but it's an invalid file type for the forum. Is this the file type you need? How do I send it to you? Do you want me to e-mail it?

Posted: Thu Nov 28, 2013 5:57 pm
by The Red Baron
I also have the last 12 turns available, which should help show when the problem developed.

Posted: Fri Nov 29, 2013 12:16 am
by Captain_Orso
The Red Baron wrote:Pocus,

I started the scenario with Public Beta 1.01 RC4. I tried uploading the latest .hst file but it's an invalid file type for the forum. Is this the file type you need? How do I send it to you? Do you want me to e-mail it?


Hi RB, pack the hst file into a zip or rar archive and then upload it.

Posted: Fri Nov 29, 2013 3:57 pm
by Pocus
Sorry missed the answer. Do as Captain America says ;) and send the file to pocus@ageod.net, I'll take a look next week.

Posted: Fri Nov 29, 2013 7:56 pm
by The Red Baron
Last 12 turns and all associated files e-mailed as a "7-Zip" compressed file. Thanks to all for the help.

Posted: Mon Dec 02, 2013 10:09 am
by Pocus
Got it, I'll need a few days though.

Posted: Wed Dec 04, 2013 2:00 am
by The Red Baron
***UPDATE***

I played the West scenario a 2nd time and the problem re-occurred. This issue seems to coincide with the firing of the Emancipation Proclamation event. In the middle of '62 I have the option to pay for volunteers again. I choose a $1 enlistment premium. Simultaneously, I also opt for full Emancipation Proclamation, which generates the highest number of recruits and costs 100 VPs. During the resolution phase after I make these choices, the engine begins emptying my treasury each turn for an equivalent amount of conscripts.