CSA leader tweaks 0.9 WIP
Posted: Fri Dec 07, 2018 5:23 pm
Have been trying to fix the CSA leadership problems regarding army command and regional/district/independent command, based on historical record and taking game balance in consideration.
Added potentially promotable *** leaders like Forrest and Cleburne, more potential ** promotions suitable for independent commands.
Stats and abilities revised to more accurately depict the leaders in question, few leaders gained the militiaman ability to balance the game and for historical accuracy to lead the local forces of the CSA.
All leaders have their own folder that contain the mdl.files
Feedback from veterans welcome, if you want to try these at game double check the mdl.files for typos as these are WIP, also remember to delete the cache files from your models and units folders.
Added potentially promotable *** leaders like Forrest and Cleburne, more potential ** promotions suitable for independent commands.
Stats and abilities revised to more accurately depict the leaders in question, few leaders gained the militiaman ability to balance the game and for historical accuracy to lead the local forces of the CSA.
All leaders have their own folder that contain the mdl.files
Feedback from veterans welcome, if you want to try these at game double check the mdl.files for typos as these are WIP, also remember to delete the cache files from your models and units folders.