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Starting units?
Posted: Tue Jul 12, 2016 9:18 am
by johandenver2
Does anyone know if it's possible to remove the units that are recruitable when you start the game or is this hardcoded?
I've tried removing unitpools in every place I can find but these units are still there.
Posted: Tue Jul 12, 2016 2:31 pm
by Teatime
Its actually in the scenario file .. search for the unit id's of the units and you should come across a line which contains them .. will see if I can find it as I changed it .. but it was a while ago
Edit .. found it
This is the USA one (and a couple of lines above and below)
NULL
[color="#FF0000"] 279|1|341|2|377|4|460|1|451|1|447|1|437|2|431|1|[/color]
NULL
5031|1&0&Opt-Img_MoveCapital_USA.png...
format is UID|No.|UID|No.|UID|No.| etc etc
Posted: Tue Jul 12, 2016 2:53 pm
by johandenver2
Ah I didn't think of the fact that units can be entered as ID's as well. Thanks a lot Teamtime!
Posted: Tue Jul 12, 2016 3:32 pm
by Teatime
If you are in changing the scenario files then I think you are at the point where it would be worthwhile learning the CSV Splitter .. if only for that file .. it is evil
Also ... any units created at startup (i.e. in the scenario file) will be a minus against those starting forcepools as well