Winning the Unwinnable - Vicberg (CSA) vs. John (Union) - No John Please
Posted: Sat Aug 06, 2016 1:19 am
Early April, 1861
Second time trying CSA and I'm going to attempt to do what I laid out in my last AAR as Union with John. Try to choke John off at various points and force him to attack me. We'll see if this can do it. I may be attacking to Alexandria to Harpers. There's won't be attacks elsewhere.
First turn not much to do. Beauregard takes Sumter. But, I can play taxes and bonds, which I did and there's quite a few regional decisions. I don't play a lot of regional decisions as Union, but as CSA I think I'm going to do a LOT of them. For this turn, I played a develop territory on Charelston to get it from 75 to 80 in development. 80 is rich and 75 is civilized. The Rich level should increase production. A few more cheap clear territories are played on level 2 or higher towns, again for production and I played a couple of requisitions on level 1 cities in Texas and aren't connected to a rail network since that affects loyalty and MC which affects everything moving through that region. So all these minor isolated cities will be very unhappy with me.
I built out an SC brigade, arty and a couple of Militia. That's all I can build first turn. There's a couple of gunboats that could be built, but building ships as Rebels is a waste.
Second time trying CSA and I'm going to attempt to do what I laid out in my last AAR as Union with John. Try to choke John off at various points and force him to attack me. We'll see if this can do it. I may be attacking to Alexandria to Harpers. There's won't be attacks elsewhere.
First turn not much to do. Beauregard takes Sumter. But, I can play taxes and bonds, which I did and there's quite a few regional decisions. I don't play a lot of regional decisions as Union, but as CSA I think I'm going to do a LOT of them. For this turn, I played a develop territory on Charelston to get it from 75 to 80 in development. 80 is rich and 75 is civilized. The Rich level should increase production. A few more cheap clear territories are played on level 2 or higher towns, again for production and I played a couple of requisitions on level 1 cities in Texas and aren't connected to a rail network since that affects loyalty and MC which affects everything moving through that region. So all these minor isolated cities will be very unhappy with me.
I built out an SC brigade, arty and a couple of Militia. That's all I can build first turn. There's a couple of gunboats that could be built, but building ships as Rebels is a waste.