New player CSA AAR vs Athena
Posted: Sat Sep 13, 2014 6:57 pm
I have beaten Athena on the standard difficulty, and am now starting a campaign on the following settings;
The point of this AAR is for me to learn from the comments of my esteemed readers, and hopefully provide something of a how to play the CSA example for other new players, or failing that, at least a sort of what not to do list.
Ok, i need 5 posts to post images. I'll just leave those urls there, if you want to look at them you'll figure it out. Hopefully I'll be able to add the tags in after i hit 5 posts.
So on to turn 1, and more non-functional links.
Obviously i'm going to attack Fort Sumter. I'm sending Pierre Gustave Toutant Beauregard (love that name!) and one infantry brigade. The rest of the South Carolina command heads for Charleston, where 1 brigade, 1 artillery battery and 2 volunteer units are constructed. I also decide to build 1 of the gunboat units in turn 1.
In the ledger i order a cotton embargo, money printing, taxes and war bonds.
In naval affairs, the Huntress squadron sets off for the blockade box, the Lewis Cass squadron heads for the gulf blockade box, as does the Dodge squadron
That is about all i am allowed to do in turn 1, so in a blatant attempt to get 5 posts ASAP, i'll post this and go play turn 2!
To be continued...
The point of this AAR is for me to learn from the comments of my esteemed readers, and hopefully provide something of a how to play the CSA example for other new players, or failing that, at least a sort of what not to do list.
Ok, i need 5 posts to post images. I'll just leave those urls there, if you want to look at them you'll figure it out. Hopefully I'll be able to add the tags in after i hit 5 posts.
So on to turn 1, and more non-functional links.
Obviously i'm going to attack Fort Sumter. I'm sending Pierre Gustave Toutant Beauregard (love that name!) and one infantry brigade. The rest of the South Carolina command heads for Charleston, where 1 brigade, 1 artillery battery and 2 volunteer units are constructed. I also decide to build 1 of the gunboat units in turn 1.
In the ledger i order a cotton embargo, money printing, taxes and war bonds.
In naval affairs, the Huntress squadron sets off for the blockade box, the Lewis Cass squadron heads for the gulf blockade box, as does the Dodge squadron
That is about all i am allowed to do in turn 1, so in a blatant attempt to get 5 posts ASAP, i'll post this and go play turn 2!
To be continued...